Lines Matching refs:PlayerAttribute

263       PlayerAttribute attribute =  in VendorPacketHandler()
265 if (attribute < PlayerAttribute::EQUALIZER || in VendorPacketHandler()
266 attribute > PlayerAttribute::SCAN) { in VendorPacketHandler()
300 std::vector<PlayerAttribute> attributes = in VendorPacketHandler()
303 if (attribute < PlayerAttribute::EQUALIZER || in VendorPacketHandler()
304 attribute > PlayerAttribute::SCAN) { in VendorPacketHandler()
338 std::vector<PlayerAttribute> attributes = in VendorPacketHandler()
345 if (attributes[i] < PlayerAttribute::EQUALIZER || in VendorPacketHandler()
346 attributes[i] > PlayerAttribute::SCAN) { in VendorPacketHandler()
352 if (attributes[i] == PlayerAttribute::REPEAT) { in VendorPacketHandler()
360 } else if (attributes[i] == PlayerAttribute::SHUFFLE) { in VendorPacketHandler()
484 std::vector<PlayerAttribute> attributes = { in HandleNotification()
485 PlayerAttribute::EQUALIZER, PlayerAttribute::REPEAT, in HandleNotification()
486 PlayerAttribute::SHUFFLE, PlayerAttribute::SCAN}; in HandleNotification()
991 uint8_t label, std::vector<PlayerAttribute> attributes) { in ListPlayerApplicationSettingAttributesResponse()
1006 uint8_t label, PlayerAttribute attribute, std::vector<uint8_t> values) { in ListPlayerApplicationSettingValuesResponse()
1012 if (attribute == PlayerAttribute::REPEAT) { in ListPlayerApplicationSettingValuesResponse()
1016 } else if (attribute == PlayerAttribute::SHUFFLE) { in ListPlayerApplicationSettingValuesResponse()
1032 uint8_t label, std::vector<PlayerAttribute> attributes, in GetPlayerApplicationSettingValueResponse()
1035 log::verbose("attribute={}", static_cast<PlayerAttribute>(attributes[i])); in GetPlayerApplicationSettingValueResponse()
1036 if (attributes[i] == PlayerAttribute::REPEAT) { in GetPlayerApplicationSettingValueResponse()
1038 } else if (attributes[i] == PlayerAttribute::SHUFFLE) { in GetPlayerApplicationSettingValueResponse()
1699 void Device::HandlePlayerSettingChanged(std::vector<PlayerAttribute> attributes, in HandlePlayerSettingChanged()
1709 if (attributes[i] == PlayerAttribute::SHUFFLE) { in HandlePlayerSettingChanged()
1711 } else if (attributes[i] == PlayerAttribute::REPEAT) { in HandlePlayerSettingChanged()
1725 uint8_t label, bool interim, std::vector<PlayerAttribute> attributes, in PlayerSettingChangedNotificationResponse()
1730 if (attributes[i] == PlayerAttribute::SHUFFLE) { in PlayerSettingChangedNotificationResponse()
1732 } else if (attributes[i] == PlayerAttribute::REPEAT) { in PlayerSettingChangedNotificationResponse()