/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H #define ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H #include #include #include #include "CommConn.h" namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { namespace impl { class SocketConn; /** * SocketComm opens a socket, and listens for connections from clients. Typically the client will be * adb's TCP port-forwarding to enable a host PC to connect to the VehicleHAL. */ class SocketComm : public MessageSender { public: SocketComm(MessageProcessor* messageProcessor); virtual ~SocketComm(); void start() override; void stop() override ; /** * Serialized and send the given message to all connected clients. */ void sendMessage(vhal_proto::EmulatorMessage const& msg) override; private: int mListenFd; std::unique_ptr mListenThread; std::vector> mOpenConnections; MessageProcessor* mMessageProcessor; std::mutex mMutex; /** * Opens the socket and begins listening. * * @return bool Returns true on success. */ bool listen(); /** * Blocks and waits for a connection from a client, returns a new SocketConn with the connection * or null, if the connection has been closed. * * @return int Returns fd or socket number if connection is successful. * Otherwise, returns -1 if no connection is available. */ SocketConn* accept(); void listenThread(); void removeClosedConnections(); }; /** * SocketConn represents a single connection to a client. */ class SocketConn : public CommConn { public: SocketConn(MessageProcessor* messageProcessor, int sfd); virtual ~SocketConn() = default; void stop() override; inline bool isOpen() override { return mSockFd > 0; } private: int mSockFd; std::vector read() override; int write(const std::vector& data) override; }; } // impl } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android #endif // ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H