/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "PoseDriftCompensator.h" #include "media/QuaternionUtil.h" #include "TestUtil.h" namespace android { namespace media { namespace { using Eigen::Quaternionf; using Eigen::Vector3f; using Options = PoseDriftCompensator::Options; TEST(PoseDriftCompensator, Initial) { PoseDriftCompensator comp(Options{}); EXPECT_EQ(comp.getOutput(), Pose3f()); } TEST(PoseDriftCompensator, NoDrift) { Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom()); Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom()); PoseDriftCompensator comp(Options{}); // First pose sets the baseline. comp.setInput(1000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(2000, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); // Recentering resets the baseline. comp.recenter(); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(3000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(4000, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); } TEST(PoseDriftCompensator, NoDriftZeroTime) { Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom()); Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom()); PoseDriftCompensator comp(Options{}); comp.setInput(1000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(1000, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); comp.recenter(); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(1000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(1000, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); } TEST(PoseDriftCompensator, Asymptotic) { Pose3f pose({1, 2, 3}, Quaternionf::UnitRandom()); PoseDriftCompensator comp( Options{.translationalDriftTimeConstant = 1, .rotationalDriftTimeConstant = 1}); // Set the same pose for a long time. for (int64_t t = 0; t < 1000; ++t) { comp.setInput(t, pose); } // Output would have faded to approx. identity. EXPECT_EQ(comp.getOutput(), Pose3f()); } TEST(PoseDriftCompensator, Fast) { Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom()); Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom()); PoseDriftCompensator comp( Options{.translationalDriftTimeConstant = 1e7, .rotationalDriftTimeConstant = 1e7}); comp.setInput(0, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(1, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); comp.recenter(); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(2, pose1); EXPECT_EQ(comp.getOutput(), Pose3f()); comp.setInput(3, pose2); EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2); } TEST(PoseDriftCompensator, Drift) { Pose3f pose1({1, 2, 3}, rotateZ(-M_PI * 3 / 4)); PoseDriftCompensator comp( Options{.translationalDriftTimeConstant = 500, .rotationalDriftTimeConstant = 1000}); // Establish a baseline. comp.setInput(1000, Pose3f()); // Initial pose is used as is. comp.setInput(1000, pose1); EXPECT_EQ(comp.getOutput(), pose1); // After 1000 ticks, our rotation should be exp(-1) and translation exp(-2) from identity. comp.setInput(2000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f(Vector3f{1, 2, 3} * std::expf(-2), rotateZ(-M_PI * 3 / 4 * std::expf(-1)))); // As long as the input stays the same, we'll continue to advance towards identity. comp.setInput(3000, pose1); EXPECT_EQ(comp.getOutput(), Pose3f(Vector3f{1, 2, 3} * std::expf(-4), rotateZ(-M_PI * 3 / 4 * std::expf(-2)))); comp.recenter(); EXPECT_EQ(comp.getOutput(), Pose3f()); } } // namespace } // namespace media } // namespace android