/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"){} * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ScreenHeadFusion.h" namespace android { namespace media { void ScreenHeadFusion::setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead) { mWorldToHead = TimestampedPose{.timestamp = timestamp, .pose = worldToHead}; } void ScreenHeadFusion::setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) { mWorldToScreen = TimestampedPose{.timestamp = timestamp, .pose = worldToScreen}; } std::optional ScreenHeadFusion::calculate() { // TODO: this is temporary, simplistic logic. if (!mWorldToHead.has_value() || !mWorldToScreen.has_value()) { return std::nullopt; } return TimestampedPose{ .timestamp = std::min(mWorldToHead->timestamp, mWorldToScreen->timestamp), .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose}; } } // namespace media } // namespace android