/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- /** * AudioPolicyEffects class. * * This class manages all effects attached to input and output streams in AudioPolicyService. * The effect configurations can be queried in several ways: * * With HIDL HAL, the configuration file `audio_effects.xml` will be loaded by libAudioHal. If this * file does not exist, AudioPolicyEffects class will fallback to load configuration from * `/vendor/etc/audio_effects.conf` (AUDIO_EFFECT_VENDOR_CONFIG_FILE). If this file also does not * exist, the configuration will be loaded from the file `/system/etc/audio_effects.conf`. * * With AIDL HAL, the configuration will be queried with the method `IFactory::queryProcessing()`. */ class AudioPolicyEffects : public RefBase { public: // The constructor will parse audio_effects.conf // First it will look whether vendor specific file exists, // otherwise it will parse the system default file. explicit AudioPolicyEffects(const sp& effectsFactoryHal); // NOTE: methods on AudioPolicyEffects should never be called with the AudioPolicyService // main mutex (mMutex) held as they will indirectly call back into AudioPolicyService when // managing audio effects. // Return a list of effect descriptors for default input effects // associated with audioSession status_t queryDefaultInputEffects(audio_session_t audioSession, effect_descriptor_t *descriptors, uint32_t* count) EXCLUDES_AudioPolicyEffects_Mutex; // Add all input effects associated with this input // Effects are attached depending on the audio_source_t status_t addInputEffects(audio_io_handle_t input, audio_source_t inputSource, audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex; // Add all input effects associated to this input status_t releaseInputEffects(audio_io_handle_t input, audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex; // Return a list of effect descriptors for default output effects // associated with audioSession status_t queryDefaultOutputSessionEffects(audio_session_t audioSession, effect_descriptor_t *descriptors, uint32_t* count) EXCLUDES_AudioPolicyEffects_Mutex; // Add all output effects associated to this output // Effects are attached depending on the audio_stream_type_t status_t addOutputSessionEffects(audio_io_handle_t output, audio_stream_type_t stream, audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex; // release all output effects associated with this output stream and audiosession status_t releaseOutputSessionEffects(audio_io_handle_t output, audio_stream_type_t stream, audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex; // Add the effect to the list of default effects for sources of type |source|. status_t addSourceDefaultEffect(const effect_uuid_t *type, const String16& opPackageName, const effect_uuid_t *uuid, int32_t priority, audio_source_t source, audio_unique_id_t* id) EXCLUDES_AudioPolicyEffects_Mutex; // Add the effect to the list of default effects for streams of a given usage. status_t addStreamDefaultEffect(const effect_uuid_t *type, const String16& opPackageName, const effect_uuid_t *uuid, int32_t priority, audio_usage_t usage, audio_unique_id_t* id) EXCLUDES_AudioPolicyEffects_Mutex; // Remove the default source effect from wherever it's attached. status_t removeSourceDefaultEffect(audio_unique_id_t id) EXCLUDES_AudioPolicyEffects_Mutex; // Remove the default stream effect from wherever it's attached. status_t removeStreamDefaultEffect(audio_unique_id_t id) EXCLUDES_AudioPolicyEffects_Mutex; // Initializes the Effects (AudioSystem must be ready as this creates audio client objects). void initDefaultDeviceEffects() EXCLUDES(mDeviceEffectsMutex) EXCLUDES_EffectHandle_Mutex; private: // class to store the description of an effects and its parameters // as defined in audio_effects.conf class EffectDesc { public: EffectDesc(std::string_view name, const effect_uuid_t& typeUuid, const String16& opPackageName, const effect_uuid_t& uuid, uint32_t priority, audio_unique_id_t id) : mName(name), mTypeUuid(typeUuid), mOpPackageName(opPackageName), mUuid(uuid), mPriority(priority), mId(id) { } // Modern EffectDesc usage: EffectDesc(std::string_view name, const effect_uuid_t& uuid) : EffectDesc(name, *EFFECT_UUID_NULL, String16(""), uuid, 0, AUDIO_UNIQUE_ID_ALLOCATE) { } EffectDesc(const EffectDesc& orig) : mName(orig.mName), mTypeUuid(orig.mTypeUuid), mOpPackageName(orig.mOpPackageName), mUuid(orig.mUuid), mPriority(orig.mPriority), mId(orig.mId), mParams(orig.mParams) { } const std::string mName; const effect_uuid_t mTypeUuid; const String16 mOpPackageName; const effect_uuid_t mUuid; const int32_t mPriority; const audio_unique_id_t mId; std::vector> mParams; }; using EffectDescVector = std::vector>; class EffectVector { public: explicit EffectVector(audio_session_t session) : mSessionId(session) {} // Enable or disable all effects in effect vector void setProcessorEnabled(bool enabled); const audio_session_t mSessionId; // AudioPolicyManager keeps mMutex, no need for lock on reference count here int mRefCount = 0; std::vector> mEffects; }; /** * @brief The DeviceEffects class stores the effects associated to a given Device Port. */ class DeviceEffects { public: DeviceEffects(std::unique_ptr effectDescriptors, audio_devices_t device, std::string_view address) : mEffectDescriptors(std::move(effectDescriptors)), mDeviceType(device), mDeviceAddress(address) {} std::vector> mEffects; audio_devices_t getDeviceType() const { return mDeviceType; } std::string getDeviceAddress() const { return mDeviceAddress; } const std::unique_ptr mEffectDescriptors; private: const audio_devices_t mDeviceType; const std::string mDeviceAddress; }; status_t loadAudioEffectConfig_ll(const sp& effectsFactoryHal) REQUIRES(mMutex, mDeviceEffectsMutex); // Legacy: Begin methods below. // Parse audio_effects.conf - called from constructor. status_t loadAudioEffectConfigLegacy_l(const char* path) REQUIRES(mMutex); // Legacy: Load all automatic effect configurations status_t loadInputEffectConfigurations_l(cnode* root, const EffectDescVector& effects) REQUIRES(mMutex); status_t loadStreamEffectConfigurations_l(cnode* root, const EffectDescVector& effects) REQUIRES(mMutex); // Legacy: static methods below. static audio_source_t inputSourceNameToEnum(const char *name); static audio_stream_type_t streamNameToEnum(const char* name); // Load all effects descriptors in configuration file static EffectDescVector loadEffects(cnode* root); static std::shared_ptr loadEffect(cnode* root); static std::shared_ptr loadEffectConfig(cnode* root, const EffectDescVector& effects); // Load all automatic effect parameters static void loadEffectParameters( cnode* root, std::vector>& params); // loadEffectParameter returns a shared_ptr instead of a unique_ptr as there may // be multiple references to the same effect parameter. static std::shared_ptr loadEffectParameter(cnode* root); static size_t readParamValue(cnode* node, char **param, size_t *curSize, size_t *totSize); static size_t growParamSize(char** param, size_t size, size_t *curSize, size_t *totSize); // Legacy: End methods above. // Note: The association of Effects to audio source, session, or stream // is done through std::map instead of std::unordered_map. This gives // better reproducibility of issues, since map is ordered and more predictable // in enumeration. // protects access to mInputSources, mInputSessions, mOutputStreams, mOutputSessions // never hold AudioPolicyService::mMutex when calling AudioPolicyEffects methods as // those can call back into AudioPolicyService methods and try to acquire the mutex mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kAudioPolicyEffects_Mutex}; // Automatic input effects are configured per audio_source_t std::map> mInputSources GUARDED_BY(mMutex); // Automatic input effects are unique for an audio_session_t. std::map> mInputSessions GUARDED_BY(mMutex); // Automatic output effects are organized per audio_stream_type_t std::map> mOutputStreams GUARDED_BY(mMutex); // Automatic output effects are unique for an audio_session_t. std::map> mOutputSessions GUARDED_BY(mMutex); /** * @brief mDeviceEffects map of device effects indexed by the device address */ // mDeviceEffects is never accessed through AudioPolicyEffects methods. // We keep a separate mutex here to catch future methods attempting to access this variable. std::mutex mDeviceEffectsMutex; std::map> mDeviceEffects GUARDED_BY(mDeviceEffectsMutex); }; } // namespace android