/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H #define ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H #define EGL_EGLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #include #include "EGL/egl.h" #include "EGL/eglext.h" #include "GLES/gl.h" namespace android { namespace companion { namespace virtualcamera { // Encapsulates EGL Framebuffer backed by AHardwareBuffer instance. // // Note that the framebuffer is tied to EGLDisplay connection. class EglFrameBuffer { public: EglFrameBuffer(EGLDisplay display, std::shared_ptr hwBuffer); virtual ~EglFrameBuffer(); // Prepare for rendering into the framebuffer. bool beforeDraw(); // Finishes rendering into the framebuffer. bool afterDraw(); // Return width of framebuffer (in pixels). int getWidth() const; // Return height of framebuffer (in pixels). int getHeight() const; // Return underlying hardware buffer. std::shared_ptr getHardwareBuffer(); private: // Keeping shared_ptr to hardware buffer instance here prevents it from being // freed while tied to EGL framebufer / EGL texture. std::shared_ptr mHardwareBuffer; EGLDisplay mEglDisplay; EGLImageKHR mEglImageKhr{EGL_NO_IMAGE_KHR}; GLuint mTextureId; GLuint mFramebufferId; int mWidth; int mHeight; }; } // namespace virtualcamera } // namespace companion } // namespace android #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H