/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; import android.annotation.NonNull; import android.annotation.SystemApi; import android.os.Parcel; import android.os.Parcelable; import android.view.Display; import androidx.annotation.FloatRange; import androidx.annotation.IntRange; import com.android.internal.annotations.Immutable; import com.android.internal.util.Preconditions; /** * GameModeConfiguration is the game's platform configuration for a game mode. *

* Only the game modes that are enabled by OEMs will have an active configuration, whereas game * modes opted in by the game will not. * * @hide */ @Immutable @SystemApi public final class GameModeConfiguration implements Parcelable { // Default value indicating that no FPS override will be applied as game intervention, or // default to the current display mode's frame rate. public static final int FPS_OVERRIDE_NONE = 0; public static final @NonNull Creator CREATOR = new Creator<>() { @Override public GameModeConfiguration createFromParcel(Parcel in) { return new GameModeConfiguration(in); } @Override public GameModeConfiguration[] newArray(int size) { return new GameModeConfiguration[size]; } }; /** * Builder for {@link GameModeConfiguration}. * * @hide */ @SystemApi public static final class Builder { /** Constructs a new Builder for a game mode’s configuration. */ public Builder() { } /** Constructs a new builder by copying from an existing game mode configuration. */ public Builder(@NonNull GameModeConfiguration configuration) { mFpsOverride = configuration.mFpsOverride; mScalingFactor = configuration.mScalingFactor; } /** * Sets the scaling factor used for game resolution downscaling. *
* * @param scalingFactor the desired scaling factor ranged from 0.1 to 1.0 inclusively * @throws IllegalArgumentException if the scaling factor is not in range of [0.1, 1.0] */ @NonNull public GameModeConfiguration.Builder setScalingFactor( @FloatRange(from = 0.1, to = 1.0) float scalingFactor) { Preconditions.checkArgument(scalingFactor >= 0.1 && scalingFactor <= 1.0, "Scaling factor should fall between 0.1 and 1.0 (inclusive)"); mScalingFactor = scalingFactor; return this; } /** * Sets the FPS override used for game frame rate throttling. *
* The list of valid throttled frame rates can be queried by *

    *
  1. Obtain display modes by calling {@link Display#getSupportedModes} *
  2. For each mode, get valid FPS by getting the divisor of the * {@link Display.Mode#getRefreshRate()} that is >= 30, * e.g. when Display.Mode#getRefreshRate() is 120 Hz, the valid FPS * of this mode is 120, 60, 40, 30 *
  3. Aggregate the valid FPS of each mode to get the full list *
*
* * @param fpsOverride the desired non-negative FPS override value, default to * {@link #FPS_OVERRIDE_NONE}. * @throws IllegalArgumentException if the provided value is negative */ @NonNull public GameModeConfiguration.Builder setFpsOverride(@IntRange(from = 0) int fpsOverride) { Preconditions.checkArgument(fpsOverride >= 0, "FPS override should be non-negative"); mFpsOverride = fpsOverride; return this; } /** * Builds a GameModeConfiguration. */ @NonNull public GameModeConfiguration build() { return new GameModeConfiguration(mScalingFactor, mFpsOverride); } ; private float mScalingFactor; private int mFpsOverride; } GameModeConfiguration(float scalingFactor, int fpsOverride) { this.mScalingFactor = scalingFactor; this.mFpsOverride = fpsOverride; } GameModeConfiguration(Parcel in) { this.mScalingFactor = in.readFloat(); this.mFpsOverride = in.readInt(); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(@NonNull Parcel dest, int flags) { dest.writeFloat(mScalingFactor); dest.writeInt(mFpsOverride); } /** * Gets the scaling factor used for game resolution downscaling. */ public float getScalingFactor() { return mScalingFactor; } /** * Gets the FPS override used for frame rate throttling. */ public int getFpsOverride() { return mFpsOverride; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (!(obj instanceof GameModeConfiguration)) { return false; } GameModeConfiguration config = (GameModeConfiguration) obj; return config.mFpsOverride == this.mFpsOverride && config.mScalingFactor == this.mScalingFactor; } @Override public int hashCode() { int result = 7; result = 31 * result + mFpsOverride; result = 31 * result + Float.floatToIntBits(mScalingFactor); return result; } private final float mScalingFactor; private final int mFpsOverride; }