/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.annotation.IntDef; import android.compat.annotation.UnsupportedAppUsage; import android.hardware.input.InputManagerGlobal; import android.os.IInputConstants; import android.util.ArrayMap; import android.util.Pools.SynchronizedPool; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.Map; /** * Helper for tracking the velocity of motion events, for implementing * flinging and other such gestures. * * Use {@link #obtain} to retrieve a new instance of the class when you are going * to begin tracking. Put the motion events you receive into it with * {@link #addMovement(MotionEvent)}. When you want to determine the velocity, call * {@link #computeCurrentVelocity(int)} and then call the velocity-getter methods like * {@link #getXVelocity(int)}, {@link #getYVelocity(int)}, or {@link #getAxisVelocity(int, int)} * to retrieve velocity for different axes and/or pointer IDs. */ public final class VelocityTracker { private static final SynchronizedPool sPool = new SynchronizedPool(2); private static final int ACTIVE_POINTER_ID = -1; /** @hide */ @IntDef(value = { MotionEvent.AXIS_X, MotionEvent.AXIS_Y, MotionEvent.AXIS_SCROLL }) @Retention(RetentionPolicy.SOURCE) public @interface VelocityTrackableMotionEventAxis {} /** * Use the default Velocity Tracker Strategy. Different axes may use different default * strategies. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_DEFAULT = IInputConstants.VELOCITY_TRACKER_STRATEGY_DEFAULT; /** * Velocity Tracker Strategy: Impulse. * Physical model of pushing an object. Quality: VERY GOOD. * Works with duplicate coordinates, unclean finger liftoff. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_IMPULSE = IInputConstants.VELOCITY_TRACKER_STRATEGY_IMPULSE; /** * Velocity Tracker Strategy: LSQ1. * 1st order least squares. Quality: POOR. * Frequently underfits the touch data especially when the finger accelerates * or changes direction. Often underestimates velocity. The direction * is overly influenced by historical touch points. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_LSQ1 = IInputConstants.VELOCITY_TRACKER_STRATEGY_LSQ1; /** * Velocity Tracker Strategy: LSQ2. * 2nd order least squares. Quality: VERY GOOD. * Pretty much ideal, but can be confused by certain kinds of touch data, * particularly if the panel has a tendency to generate delayed, * duplicate or jittery touch coordinates when the finger is released. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_LSQ2 = IInputConstants.VELOCITY_TRACKER_STRATEGY_LSQ2; /** * Velocity Tracker Strategy: LSQ3. * 3rd order least squares. Quality: UNUSABLE. * Frequently overfits the touch data yielding wildly divergent estimates * of the velocity when the finger is released. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_LSQ3 = IInputConstants.VELOCITY_TRACKER_STRATEGY_LSQ3; /** * Velocity Tracker Strategy: WLSQ2_DELTA. * 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = IInputConstants.VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA; /** * Velocity Tracker Strategy: WLSQ2_CENTRAL. * 2nd order weighted least squares, central weighting. Quality: EXPERIMENTAL * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = IInputConstants.VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL; /** * Velocity Tracker Strategy: WLSQ2_RECENT. * 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = IInputConstants.VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT; /** * Velocity Tracker Strategy: INT1. * 1st order integrating filter. Quality: GOOD. * Not as good as 'lsq2' because it cannot estimate acceleration but it is * more tolerant of errors. Like 'lsq1', this strategy tends to underestimate * the velocity of a fling but this strategy tends to respond to changes in * direction more quickly and accurately. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_INT1 = IInputConstants.VELOCITY_TRACKER_STRATEGY_INT1; /** * Velocity Tracker Strategy: INT2. * 2nd order integrating filter. Quality: EXPERIMENTAL. * For comparison purposes only. Unlike 'int1' this strategy can compensate * for acceleration but it typically overestimates the effect. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_INT2 = IInputConstants.VELOCITY_TRACKER_STRATEGY_INT2; /** * Velocity Tracker Strategy: Legacy. * Legacy velocity tracker algorithm. Quality: POOR. * For comparison purposes only. This algorithm is strongly influenced by * old data points, consistently underestimates velocity and takes a very long * time to adjust to changes in direction. * * @hide */ public static final int VELOCITY_TRACKER_STRATEGY_LEGACY = IInputConstants.VELOCITY_TRACKER_STRATEGY_LEGACY; /** * Velocity Tracker Strategy look up table. */ private static final Map STRATEGIES = new ArrayMap<>(); /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"VELOCITY_TRACKER_STRATEGY_"}, value = { VELOCITY_TRACKER_STRATEGY_DEFAULT, VELOCITY_TRACKER_STRATEGY_IMPULSE, VELOCITY_TRACKER_STRATEGY_LSQ1, VELOCITY_TRACKER_STRATEGY_LSQ2, VELOCITY_TRACKER_STRATEGY_LSQ3, VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA, VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL, VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT, VELOCITY_TRACKER_STRATEGY_INT1, VELOCITY_TRACKER_STRATEGY_INT2, VELOCITY_TRACKER_STRATEGY_LEGACY }) public @interface VelocityTrackerStrategy {} private long mPtr; @VelocityTrackerStrategy private final int mStrategy; private static native long nativeInitialize(int strategy); private static native void nativeDispose(long ptr); private static native void nativeClear(long ptr); private static native void nativeAddMovement(long ptr, MotionEvent event); private static native void nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity); private static native float nativeGetVelocity(long ptr, int axis, int id); private static native boolean nativeIsAxisSupported(int axis); static { // Strategy string and IDs mapping lookup. STRATEGIES.put("impulse", VELOCITY_TRACKER_STRATEGY_IMPULSE); STRATEGIES.put("lsq1", VELOCITY_TRACKER_STRATEGY_LSQ1); STRATEGIES.put("lsq2", VELOCITY_TRACKER_STRATEGY_LSQ2); STRATEGIES.put("lsq3", VELOCITY_TRACKER_STRATEGY_LSQ3); STRATEGIES.put("wlsq2-delta", VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA); STRATEGIES.put("wlsq2-central", VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL); STRATEGIES.put("wlsq2-recent", VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT); STRATEGIES.put("int1", VELOCITY_TRACKER_STRATEGY_INT1); STRATEGIES.put("int2", VELOCITY_TRACKER_STRATEGY_INT2); STRATEGIES.put("legacy", VELOCITY_TRACKER_STRATEGY_LEGACY); } /** * Return a strategy ID from string. */ private static int toStrategyId(String strStrategy) { if (STRATEGIES.containsKey(strStrategy)) { return STRATEGIES.get(strStrategy); } return VELOCITY_TRACKER_STRATEGY_DEFAULT; } /** * Retrieve a new VelocityTracker object to watch the velocity of a * motion. Be sure to call {@link #recycle} when done. You should * generally only maintain an active object while tracking a movement, * so that the VelocityTracker can be re-used elsewhere. * * @return Returns a new VelocityTracker. */ static public VelocityTracker obtain() { VelocityTracker instance = sPool.acquire(); return (instance != null) ? instance : new VelocityTracker(VELOCITY_TRACKER_STRATEGY_DEFAULT); } /** * Obtains a velocity tracker with the specified strategy as string. * For testing and comparison purposes only. * @deprecated Use {@link obtain(int strategy)} instead. * * @param strategy The strategy, or null to use the default. * @return The velocity tracker. * * @hide */ @UnsupportedAppUsage @Deprecated public static VelocityTracker obtain(String strategy) { if (strategy == null) { return obtain(); } return new VelocityTracker(toStrategyId(strategy)); } /** * Obtains a velocity tracker with the specified strategy. * * @param strategy The strategy Id, VELOCITY_TRACKER_STRATEGY_DEFAULT to use the default. * @return The velocity tracker. * * @hide */ public static VelocityTracker obtain(int strategy) { if (strategy == VELOCITY_TRACKER_STRATEGY_DEFAULT) { return obtain(); } return new VelocityTracker(strategy); } /** * Return a VelocityTracker object back to be re-used by others. You must * not touch the object after calling this function. */ public void recycle() { if (mStrategy == VELOCITY_TRACKER_STRATEGY_DEFAULT) { clear(); sPool.release(this); } } /** * Return strategy Id of VelocityTracker object. * @return The velocity tracker strategy Id. * * @hide */ public int getStrategyId() { return mStrategy; } private VelocityTracker(@VelocityTrackerStrategy int strategy) { // If user has not selected a specific strategy if (strategy == VELOCITY_TRACKER_STRATEGY_DEFAULT) { final String strategyProperty = InputManagerGlobal.getInstance() .getVelocityTrackerStrategy(); // Check if user specified strategy by overriding system property. if (strategyProperty == null || strategyProperty.isEmpty()) { mStrategy = strategy; } else { mStrategy = toStrategyId(strategyProperty); } } else { // User specified strategy mStrategy = strategy; } mPtr = nativeInitialize(mStrategy); } @Override protected void finalize() throws Throwable { try { if (mPtr != 0) { nativeDispose(mPtr); mPtr = 0; } } finally { super.finalize(); } } /** * Checks whether a given velocity-trackable {@link MotionEvent} axis is supported for velocity * tracking by this {@link VelocityTracker} instance (refer to * {@link #getAxisVelocity(int, int)} for a list of potentially velocity-trackable axes). * *

Note that the value returned from this method will stay the same for a given instance, so * a single check for axis support is enough per a {@link VelocityTracker} instance. * * @param axis The axis to check for velocity support. * @return {@code true} if {@code axis} is supported for velocity tracking, or {@code false} * otherwise. * @see #getAxisVelocity(int, int) * @see #getAxisVelocity(int) */ public boolean isAxisSupported(@VelocityTrackableMotionEventAxis int axis) { return nativeIsAxisSupported(axis); } /** * Reset the velocity tracker back to its initial state. */ public void clear() { nativeClear(mPtr); } /** * Add a user's movement to the tracker. You should call this for the * initial {@link MotionEvent#ACTION_DOWN}, the following * {@link MotionEvent#ACTION_MOVE} events that you receive, and the * final {@link MotionEvent#ACTION_UP}. You can, however, call this * for whichever events you desire. * * @param event The MotionEvent you received and would like to track. */ public void addMovement(MotionEvent event) { if (event == null) { throw new IllegalArgumentException("event must not be null"); } nativeAddMovement(mPtr, event); } /** * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum * velocity of Float.MAX_VALUE. * * @see #computeCurrentVelocity(int, float) */ public void computeCurrentVelocity(int units) { nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE); } /** * Compute the current velocity based on the points that have been * collected. Only call this when you actually want to retrieve velocity * information, as it is relatively expensive. You can then retrieve * the velocity with {@link #getXVelocity()} and * {@link #getYVelocity()}. * * @param units The units you would like the velocity in. A value of 1 * provides units per millisecond, 1000 provides units per second, etc. * Note that the units referred to here are the same units with which motion is reported. For * axes X and Y, the units are pixels. * @param maxVelocity The maximum velocity that can be computed by this method. * This value must be declared in the same unit as the units parameter. This value * must be positive. */ public void computeCurrentVelocity(int units, float maxVelocity) { nativeComputeCurrentVelocity(mPtr, units, maxVelocity); } /** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed X velocity. */ public float getXVelocity() { return getXVelocity(ACTIVE_POINTER_ID); } /** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed Y velocity. */ public float getYVelocity() { return getYVelocity(ACTIVE_POINTER_ID); } /** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed X velocity. */ public float getXVelocity(int id) { return nativeGetVelocity(mPtr, MotionEvent.AXIS_X, id); } /** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed Y velocity. */ public float getYVelocity(int id) { return nativeGetVelocity(mPtr, MotionEvent.AXIS_Y, id); } /** * Retrieve the last computed velocity for a given motion axis. You must first call * {@link #computeCurrentVelocity(int)} or {@link #computeCurrentVelocity(int, float)} before * calling this function. * *

In addition to {@link MotionEvent#AXIS_X} and {@link MotionEvent#AXIS_Y} which have been * supported since the introduction of this class, the following axes can be candidates for this * method: *

    *
  • {@link MotionEvent#AXIS_SCROLL}: supported starting * {@link android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE} *
* *

Before accessing velocities of an axis using this method, check that your * {@link VelocityTracker} instance supports the axis by using {@link #isAxisSupported(int)}. * * @param axis Which axis' velocity to return. * @param id Which pointer's velocity to return. * @return The previously computed velocity for {@code axis} for pointer ID of {@code id} if * {@code axis} is supported for velocity tracking, or 0 if velocity tracking is not supported * for the axis. * @see #isAxisSupported(int) */ public float getAxisVelocity(@VelocityTrackableMotionEventAxis int axis, int id) { return nativeGetVelocity(mPtr, axis, id); } /** * Equivalent to calling {@link #getAxisVelocity(int, int)} for {@code axis} and the active * pointer. * * @param axis Which axis' velocity to return. * @return The previously computed velocity for {@code axis} for the active pointer if * {@code axis} is supported for velocity tracking, or 0 if velocity tracking is not supported * for the axis. * @see #isAxisSupported(int) * @see #getAxisVelocity(int, int) */ public float getAxisVelocity(@VelocityTrackableMotionEventAxis int axis) { return nativeGetVelocity(mPtr, axis, ACTIVE_POINTER_ID); } }