/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.annotation.FloatRange; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.SuppressLint; import android.graphics.Insets; import android.view.WindowInsets.Type.InsetsType; import android.view.WindowInsetsAnimation.Bounds; /** * Controller for app-driven animation of system windows. *

* {@code WindowInsetsAnimationController} lets apps animate system windows such as * the {@link android.inputmethodservice.InputMethodService IME}. The animation is * synchronized, such that changes the system windows and the app's current frame * are rendered at the same time. *

* Control is obtained through {@link WindowInsetsController#controlWindowInsetsAnimation}. */ @SuppressLint("NotCloseable") public interface WindowInsetsAnimationController { /** * Retrieves the {@link Insets} when the windows this animation is controlling are fully hidden. *

* Note that these insets are always relative to the window, which is the same as being relative * to {@link View#getRootView} *

* If there are any animation listeners registered, this value is the same as * {@link Bounds#getLowerBound()} that is being be passed into the root view of the * hierarchy. * * @return Insets when the windows this animation is controlling are fully hidden. * * @see Bounds#getLowerBound() */ @NonNull Insets getHiddenStateInsets(); /** * Retrieves the {@link Insets} when the windows this animation is controlling are fully shown. *

* Note that these insets are always relative to the window, which is the same as being relative * to {@link View#getRootView} *

* If there are any animation listeners registered, this value is the same as * {@link Bounds#getUpperBound()} that is being passed into the root view of hierarchy. * * @return Insets when the windows this animation is controlling are fully shown. * * @see Bounds#getUpperBound() */ @NonNull Insets getShownStateInsets(); /** * Retrieves the current insets. *

* Note that these insets are always relative to the window, which is the same as * being relative * to {@link View#getRootView} * @return The current insets on the currently showing frame. These insets will change as the * animation progresses to reflect the current insets provided by the controlled window. */ @NonNull Insets getCurrentInsets(); /** * Returns the progress as previously set by {@code fraction} in {@link #setInsetsAndAlpha} * * @return the progress of the animation, where {@code 0} is fully hidden and {@code 1} is * fully shown. *

* Note: this value represents raw overall progress of the animation * i.e. the combined progress of insets and alpha. *

*/ @FloatRange(from = 0f, to = 1f) float getCurrentFraction(); /** * Current alpha value of the window. * @return float value between 0 and 1. */ float getCurrentAlpha(); /** * @return The {@link WindowInsets.Type}s this object is currently controlling. */ @InsetsType int getTypes(); /** * Modifies the insets for the frame being drawn by indirectly moving the windows around in the * system that are causing window insets. *

* Note that these insets are always relative to the window, which is the same as being relative * to {@link View#getRootView} *

* Also note that this will not inform the view system of a full inset change via * {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the * animation. If you'd like to animate views during a window inset animation, register a * {@link WindowInsetsAnimation.Callback} by calling * {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)} that will be * notified about any insets change via {@link WindowInsetsAnimation.Callback#onProgress} during * the animation. *

* {@link View#dispatchApplyWindowInsets} will instead be called once the animation has * finished, i.e. once {@link #finish} has been called. * Note: If there are no insets, alpha animation is still applied. * * @param insets The new insets to apply. Based on the requested insets, the system will * calculate the positions of the windows in the system causing insets such that * the resulting insets of that configuration will match the passed in parameter. * Note that these insets are being clamped to the range from * {@link #getHiddenStateInsets} to {@link #getShownStateInsets}. * If you intend on changing alpha only, pass null or {@link #getCurrentInsets()}. * @param alpha The new alpha to apply to the inset side. * @param fraction instantaneous animation progress. This value is dispatched to * {@link WindowInsetsAnimation.Callback}. * * @see WindowInsetsAnimation.Callback * @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback) */ void setInsetsAndAlpha(@Nullable Insets insets, @FloatRange(from = 0f, to = 1f) float alpha, @FloatRange(from = 0f, to = 1f) float fraction); /** * Finishes the animation, and leaves the windows shown or hidden. *

* After invoking {@link #finish}, this instance is no longer {@link #isReady ready}. *

* Note: Finishing an animation implicitly {@link #setInsetsAndAlpha sets insets and alpha} * according to the requested end state without any further animation. * * @param shown if {@code true}, the windows will be shown after finishing the * animation. Otherwise they will be hidden. */ void finish(boolean shown); /** * Returns whether this instance is ready to be used to control window insets. *

* Instances are ready when passed in {@link WindowInsetsAnimationControlListener#onReady} * and stop being ready when it is either {@link #isFinished() finished} or * {@link #isCancelled() cancelled}. * * @return {@code true} if the instance is ready, {@code false} otherwise. */ default boolean isReady() { return !isFinished() && !isCancelled(); } /** * Returns whether this instance has been finished by a call to {@link #finish}. * * @see WindowInsetsAnimationControlListener#onFinished * @return {@code true} if the instance is finished, {@code false} otherwise. */ boolean isFinished(); /** * Returns whether this instance has been cancelled by the system, or by invoking the * {@link android.os.CancellationSignal} passed into * {@link WindowInsetsController#controlWindowInsetsAnimation}. * * @see WindowInsetsAnimationControlListener#onCancelled * @return {@code true} if the instance is cancelled, {@code false} otherwise. */ boolean isCancelled(); /** * @hide * @return {@code true} when controller controls IME and IME has no insets (floating, * fullscreen or non-overlapping). */ boolean hasZeroInsetsIme(); }