/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.window; import android.annotation.IntDef; import android.annotation.IntRange; import android.annotation.NonNull; import android.annotation.SuppressLint; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Dispatcher to register {@link OnBackInvokedCallback} instances for handling * back invocations. * * It also provides interfaces to update the attributes of {@link OnBackInvokedCallback}. * Attribute updates are proactively pushed to the window manager if they change the dispatch * target (a.k.a. the callback to be invoked next), or its behavior. */ public interface OnBackInvokedDispatcher { /** @hide */ String TAG = "OnBackInvokedDispatcher"; /** @hide */ boolean DEBUG = false; /** @hide */ @IntDef({ PRIORITY_DEFAULT, PRIORITY_OVERLAY, }) @Retention(RetentionPolicy.SOURCE) @interface Priority{} /** * Priority level of {@link OnBackInvokedCallback}s for overlays such as menus and * navigation drawers that should receive back dispatch before non-overlays. */ int PRIORITY_OVERLAY = 1000000; /** * Default priority level of {@link OnBackInvokedCallback}s. */ int PRIORITY_DEFAULT = 0; /** * Priority level of {@link OnBackInvokedCallback}s registered by the system. * * System back animation will play when the callback to receive dispatch has this priority. * @hide */ int PRIORITY_SYSTEM = -1; /** * Registers a {@link OnBackInvokedCallback}. * * Within the same priority level, callbacks are invoked in the reverse order in which * they are registered. Higher priority callbacks are invoked before lower priority ones. * * @param priority The priority of the callback. * @param callback The callback to be registered. If the callback instance has been already * registered, the existing instance (no matter its priority) will be * unregistered and registered again. * @throws {@link IllegalArgumentException} if the priority is negative. */ @SuppressLint({"ExecutorRegistration"}) void registerOnBackInvokedCallback( @Priority @IntRange(from = 0) int priority, @NonNull OnBackInvokedCallback callback); /** * Unregisters a {@link OnBackInvokedCallback}. * * @param callback The callback to be unregistered. Does nothing if the callback has not been * registered. */ void unregisterOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback); /** * Registers a {@link OnBackInvokedCallback} with system priority. * @hide */ default void registerSystemOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback) { } /** * Sets an {@link ImeOnBackInvokedDispatcher} to forward {@link OnBackInvokedCallback}s * from IME to the app process to be registered on the app window. * * Only call this on the IME window. Create the {@link ImeOnBackInvokedDispatcher} from * the application process and override * {@link ImeOnBackInvokedDispatcher#getReceivingDispatcher()} to point to the app * window's {@link WindowOnBackInvokedDispatcher}. * * @hide */ default void setImeOnBackInvokedDispatcher( @NonNull ImeOnBackInvokedDispatcher imeDispatcher) { } }