/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.window; import android.annotation.BinderThread; import android.annotation.NonNull; import android.annotation.SystemApi; import android.os.RemoteException; /** * Callback for sampling the frames per second for a task and its children. * This should only be used by a system component that needs to listen to a task's * tree's FPS when it is not actively submitting transactions for that corresponding SurfaceControl. * Otherwise, ASurfaceTransaction_OnComplete callbacks should be used. * * Each callback can only register for receiving FPS report for one task id until * {@link WindowManager#unregisterTaskFpsCallback()} is called. * * @hide */ @SystemApi public abstract class TaskFpsCallback { /** * Reports the fps from the registered task * @param fps The frame per second of the task that has the registered task id * and its children. */ public abstract void onFpsReported(float fps); /** * Dispatch the collected sample. * * Called from native code on a binder thread. */ @BinderThread private static void dispatchOnFpsReported( @NonNull ITaskFpsCallback listener, float fps) { try { listener.onFpsReported(fps); } catch (RemoteException e) { /* ignore */ } } }