/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

syntax = "proto2";
package android.os;

option java_multiple_files = true;

import "frameworks/base/core/proto/android/os/worksource.proto";
import "frameworks/base/core/proto/android/privacy.proto";

message PowerManagerProto {
    /* User activity events in PowerManager.java. */
    enum UserActivityEvent {
        // Unspecified event type.
        USER_ACTIVITY_EVENT_OTHER = 0;
        // Button or key pressed or released.
        USER_ACTIVITY_EVENT_BUTTON = 1;
        // Touch down, move or up.
        USER_ACTIVITY_EVENT_TOUCH = 2;
        // Accessibility taking action on behalf of user.
        USER_ACTIVITY_EVENT_ACCESSIBILITY = 3;
    }

    // WakeLock class in android.os.PowerManager, it is the one used by sdk
    message WakeLock {
        option (.android.msg_privacy).dest = DEST_AUTOMATIC;

        optional string tag = 1;
        optional string package_name = 2;
        optional bool held = 3;
        optional int32 internal_count = 4;
        optional WorkSourceProto work_source = 5;
    }
}

message PowerManagerInternalProto {
    // Enum values gotten from PowerManagerInternal.java
    enum Wakefulness {
        // The device is asleep. It can only be awoken by a call to wakeUp().
        // The screen should be off or in the process of being turned off by the
        // display controller. The device typically passes through the dozing
        // state first.
        WAKEFULNESS_ASLEEP = 0;
        // The device is fully awake. It can be put to sleep by a call to
        // goToSleep(). When the user activity timeout expires, the device may
        // start dreaming or go to sleep.
        WAKEFULNESS_AWAKE = 1;
        // The device is dreaming. It can be awoken by a call to wakeUp(), which
        // ends the dream. The device goes to sleep when goToSleep() is called,
        // when the dream ends, or when unplugged. User activity may brighten
        // the screen but does not end the dream.
        WAKEFULNESS_DREAMING = 2;
        // The device is dozing. It is almost asleep but is allowing a special
        // low-power "doze" dream to run which keeps the display on but lets the
        // application processor suspend. It can be awoken by a call to wakeUp()
        // which ends the dream. The device fully goes to sleep if the dream
        // cannot be started or ends on its own.
        WAKEFULNESS_DOZING = 3;
    }
}