/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaOpenGLPipeline.h" #include #include #include #include #include #include #include #include #include #include "DeferredLayerUpdater.h" #include "FrameInfo.h" #include "LightingInfo.h" #include "hwui/Bitmap.h" #include "pipeline/skia/LayerDrawable.h" #include "pipeline/skia/SkiaGpuPipeline.h" #include "pipeline/skia/SkiaProfileRenderer.h" #include "private/hwui/DrawGlInfo.h" #include "renderstate/RenderState.h" #include "renderthread/EglManager.h" #include "renderthread/Frame.h" #include "renderthread/IRenderPipeline.h" #include "utils/GLUtils.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) : SkiaGpuPipeline(thread), mEglManager(thread.eglManager()) { thread.renderState().registerContextCallback(this); } SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { mRenderThread.renderState().removeContextCallback(this); } MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE); // In case the surface was destroyed (e.g. a previous trimMemory call) we // need to recreate it here. if (mHardwareBuffer) { mRenderThread.requireGlContext(); } else if (!isSurfaceReady() && mNativeWindow) { setSurface(mNativeWindow.get(), mSwapBehavior); } EGLint error = 0; if (!mEglManager.makeCurrent(mEglSurface, &error)) { return MakeCurrentResult::AlreadyCurrent; } EGLint majorVersion = 0; eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion); // Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations // disagree on the draw/read buffer state if the default framebuffer transitions from a surface // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic. // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534. // The discussion was not resolved with a clear consensus if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { GLint curReadFB = 0; GLint curDrawFB = 0; glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB); glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB); GLint buffer = GL_NONE; glBindFramebuffer(GL_FRAMEBUFFER, 0); glGetIntegerv(GL_DRAW_BUFFER0, &buffer); if (buffer == GL_NONE) { const GLenum drawBuffer = GL_BACK; glDrawBuffers(1, &drawBuffer); } glGetIntegerv(GL_READ_BUFFER, &buffer); if (buffer == GL_NONE) { glReadBuffer(GL_BACK); } glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB); GL_CHECKPOINT(LOW); } return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; } Frame SkiaOpenGLPipeline::getFrame() { LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, "drawRenderNode called on a context with no surface!"); return mEglManager.beginFrame(mEglSurface); } IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw( const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector>& renderNodes, FrameInfoVisualizer* profiler, const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) { if (!isCapturingSkp() && !mHardwareBuffer) { mEglManager.damageFrame(frame, dirty); } SkColorType colorType = getSurfaceColorType(); // setup surface for fbo0 GrGLFramebufferInfo fboInfo; fboInfo.fFBOID = 0; if (colorType == kRGBA_F16_SkColorType) { fboInfo.fFormat = GL_RGBA16F; } else if (colorType == kN32_SkColorType) { // Note: The default preference of pixel format is RGBA_8888, when other // pixel format is available, we should branch out and do more check. fboInfo.fFormat = GL_RGBA8; } else if (colorType == kRGBA_1010102_SkColorType) { fboInfo.fFormat = GL_RGB10_A2; } else if (colorType == kAlpha_8_SkColorType) { fboInfo.fFormat = GL_R8; } else { LOG_ALWAYS_FATAL("Unsupported color type."); } auto backendRT = GrBackendRenderTargets::MakeGL(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo); SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); sk_sp surface; SkMatrix preTransform; if (mHardwareBuffer) { surface = getBufferSkSurface(bufferParams); preTransform = bufferParams.getTransform(); } else { surface = SkSurfaces::WrapBackendRenderTarget(mRenderThread.getGrContext(), backendRT, getSurfaceOrigin(), colorType, mSurfaceColorSpace, &props); preTransform = SkMatrix::I(); } SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); LightGeometry localGeometry = lightGeometry; localGeometry.center.x = lightCenter.fX; localGeometry.center.y = lightCenter.fY; LightingInfo::updateLighting(localGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, preTransform); // Draw visual debugging features if (CC_UNLIKELY(Properties::showDirtyRegions || ProfileType::None != Properties::getProfileType())) { std::scoped_lock lock(profilerLock); SkCanvas* profileCanvas = surface->getCanvas(); SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height()); profiler->draw(profileRenderer); } { ATRACE_NAME("flush commands"); skgpu::ganesh::FlushAndSubmit(surface); } layerUpdateQueue->clear(); // Log memory statistics if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { dumpResourceCacheUsage(); } return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}}; } bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { GL_CHECKPOINT(LOW); // Even if we decided to cancel the frame, from the perspective of jank // metrics the frame was swapped at this point currentFrameInfo->markSwapBuffers(); if (mHardwareBuffer) { return false; } *requireSwap = drawResult.success || mEglManager.damageRequiresSwap(); if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { return false; } return *requireSwap; } DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { mRenderThread.requireGlContext(); return new DeferredLayerUpdater(mRenderThread.renderState()); } void SkiaOpenGLPipeline::onContextDestroyed() { if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } } void SkiaOpenGLPipeline::onStop() { if (mEglManager.isCurrent(mEglSurface)) { mEglManager.makeCurrent(EGL_NO_SURFACE); } } bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { mNativeWindow = surface; mSwapBehavior = swapBehavior; if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (surface) { mRenderThread.requireGlContext(); auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace); if (!newSurface) { return false; } mEglSurface = newSurface.unwrap(); } if (mEglSurface != EGL_NO_SURFACE) { const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); return true; } return false; } [[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() { int fence = -1; EGLSyncKHR sync = EGL_NO_SYNC_KHR; mEglManager.createReleaseFence(true, &sync, &fence); // If a sync object is returned here then the device does not support native // fences, we block on the returned sync and return -1 as a file descriptor if (sync != EGL_NO_SYNC_KHR) { EGLDisplay display = mEglManager.eglDisplay(); EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000); if (result == EGL_FALSE) { ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x", eglGetError()); } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence"); } eglDestroySyncKHR(display, sync); } return android::base::unique_fd(fence); } bool SkiaOpenGLPipeline::isSurfaceReady() { return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); } bool SkiaOpenGLPipeline::isContextReady() { return CC_LIKELY(mEglManager.hasEglContext()); } void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; if (thread.eglManager().hasEglContext()) { mode = DrawGlInfo::kModeProcess; } (*functor)(mode, nullptr); // If there's no context we don't need to reset as there's no gl state to save/restore if (mode != DrawGlInfo::kModeProcessNoContext) { thread.getGrContext()->resetContext(); } } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */