/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "BlurShader.h" #include "SkImageFilters.h" #include "SkRefCnt.h" #include "utils/Blur.h" namespace android::uirenderer { BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, const SkMatrix* matrix) : Shader(matrix) , skImageFilter( SkImageFilters::Blur( Blur::convertRadiusToSigma(radiusX), Blur::convertRadiusToSigma(radiusY), edgeTreatment, inputShader ? inputShader->asSkImageFilter() : nullptr, nullptr) ) { } sk_sp BlurShader::makeSkImageFilter() { return skImageFilter; } BlurShader::~BlurShader() {} } // namespace android::uirenderer