/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "renderthread/CacheManager.h" #include "renderthread/EglManager.h" #include "tests/common/TestUtils.h" #include #include #include "include/gpu/GpuTypes.h" // from Skia using namespace android; using namespace android::uirenderer; using namespace android::uirenderer::renderthread; static size_t getCacheUsage(GrDirectContext* grContext) { size_t cacheUsage; grContext->getResourceCacheUsage(nullptr, &cacheUsage); return cacheUsage; } // TOOD(258700630): fix this test and re-enable RENDERTHREAD_TEST(CacheManager, DISABLED_trimMemory) { int32_t width = DeviceInfo::get()->getWidth(); int32_t height = DeviceInfo::get()->getHeight(); GrDirectContext* grContext = renderThread.getGrContext(); ASSERT_TRUE(grContext != nullptr); // create pairs of offscreen render targets and images until we exceed the // backgroundCacheSizeLimit std::vector> surfaces; while (getCacheUsage(grContext) <= renderThread.cacheManager().getBackgroundCacheSize()) { SkImageInfo info = SkImageInfo::MakeA8(width, height); sk_sp surface = SkSurfaces::RenderTarget(grContext, skgpu::Budgeted::kYes, info); surface->getCanvas()->drawColor(SK_AlphaTRANSPARENT); grContext->flushAndSubmit(); surfaces.push_back(surface); } // create an image and pin it so that we have something with a unique key in the cache sk_sp bitmap = Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(width, height)); sk_sp image = bitmap->makeImage(); // calls skgpu::ganesh::PinAsTexture under the hood. ASSERT_TRUE(skgpu::ganesh::PinAsTexture(grContext, image.get())); // attempt to trim all memory while we still hold strong refs renderThread.cacheManager().trimMemory(TrimLevel::COMPLETE); ASSERT_TRUE(0 == grContext->getResourceCachePurgeableBytes()); // free the surfaces for (size_t i = 0; i < surfaces.size(); i++) { ASSERT_TRUE(surfaces[i]->unique()); surfaces[i].reset(); } // unpin the image which should add a unique purgeable key to the cache skgpu::ganesh::UnpinTexture(grContext, image.get()); // verify that we have enough purgeable bytes const size_t purgeableBytes = grContext->getResourceCachePurgeableBytes(); ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() < purgeableBytes); // UI hidden and make sure only some got purged (unique should remain) renderThread.cacheManager().trimMemory(TrimLevel::UI_HIDDEN); ASSERT_TRUE(0 < grContext->getResourceCachePurgeableBytes()); ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() > getCacheUsage(grContext)); // complete and make sure all get purged renderThread.cacheManager().trimMemory(TrimLevel::COMPLETE); ASSERT_TRUE(0 == grContext->getResourceCachePurgeableBytes()); }