/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.gameperformance; /** * Ballast thread that emulates CPU load by performing heavy computation in loop. */ public class CPULoadThread extends Thread { private boolean mStopRequest; public CPULoadThread() { mStopRequest = false; } private static double computePi() { double accumulator = 0; double prevAccumulator = -1; int index = 1; while (true) { accumulator += ((1.0 / (2.0 * index - 1)) - (1.0 / (2.0 * index + 1))); if (accumulator == prevAccumulator) { break; } prevAccumulator = accumulator; index += 2; } return 4 * accumulator; } // Requests thread to stop. public void issueStopRequest() { synchronized (this) { mStopRequest = true; } } @Override public void run() { // Load CPU by PI computation. while (computePi() != 0) { synchronized (this) { if (mStopRequest) { break; } } } } }