/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once /* * Native input transport. * * The InputConsumer is used by the application to receive events from the input dispatcher. */ #include "InputTransport.h" namespace android { /* * Consumes input events from an input channel. */ class InputConsumer { public: /* Create a consumer associated with an input channel. */ explicit InputConsumer(const std::shared_ptr& channel); /* Create a consumer associated with an input channel, override resampling system property */ explicit InputConsumer(const std::shared_ptr& channel, bool enableTouchResampling); /* Destroys the consumer and releases its input channel. */ ~InputConsumer(); /* Gets the underlying input channel. */ inline std::shared_ptr getChannel() { return mChannel; } /* Consumes an input event from the input channel and copies its contents into * an InputEvent object created using the specified factory. * * Tries to combine a series of move events into larger batches whenever possible. * * If consumeBatches is false, then defers consuming pending batched events if it * is possible for additional samples to be added to them later. Call hasPendingBatch() * to determine whether a pending batch is available to be consumed. * * If consumeBatches is true, then events are still batched but they are consumed * immediately as soon as the input channel is exhausted. * * The frameTime parameter specifies the time when the current display frame started * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. * * The returned sequence number is never 0 unless the operation failed. * * Returns OK on success. * Returns WOULD_BLOCK if there is no event present. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns NO_MEMORY if the event could not be created. * Other errors probably indicate that the channel is broken. */ status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); /* Sends a finished signal to the publisher to inform it that the message * with the specified sequence number has finished being process and whether * the message was handled by the consumer. * * Returns OK on success. * Returns BAD_VALUE if seq is 0. * Other errors probably indicate that the channel is broken. */ status_t sendFinishedSignal(uint32_t seq, bool handled); status_t sendTimeline(int32_t inputEventId, std::array timeline); /* Returns true if there is a pending batch. * * Should be called after calling consume() with consumeBatches == false to determine * whether consume() should be called again later on with consumeBatches == true. */ bool hasPendingBatch() const; /* Returns the source of first pending batch if exist. * * Should be called after calling consume() with consumeBatches == false to determine * whether consume() should be called again later on with consumeBatches == true. */ int32_t getPendingBatchSource() const; /* Returns true when there is *likely* a pending batch or a pending event in the channel. * * This is only a performance hint and may return false negative results. Clients should not * rely on availability of the message based on the return value. */ bool probablyHasInput() const; std::string dump() const; private: // True if touch resampling is enabled. const bool mResampleTouch; std::shared_ptr mChannel; // TODO(b/311142655): delete this temporary tracing after the ANR bug is fixed const std::string mProcessingTraceTag; const std::string mLifetimeTraceTag; const int32_t mLifetimeTraceCookie; // The current input message. InputMessage mMsg; // True if mMsg contains a valid input message that was deferred from the previous // call to consume and that still needs to be handled. bool mMsgDeferred; // Batched motion events per device and source. struct Batch { std::vector samples; }; std::vector mBatches; // Touch state per device and source, only for sources of class pointer. struct History { nsecs_t eventTime; BitSet32 idBits; int32_t idToIndex[MAX_POINTER_ID + 1]; PointerCoords pointers[MAX_POINTERS]; void initializeFrom(const InputMessage& msg) { eventTime = msg.body.motion.eventTime; idBits.clear(); for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { uint32_t id = msg.body.motion.pointers[i].properties.id; idBits.markBit(id); idToIndex[id] = i; pointers[i].copyFrom(msg.body.motion.pointers[i].coords); } } void initializeFrom(const History& other) { eventTime = other.eventTime; idBits = other.idBits; // temporary copy for (size_t i = 0; i < other.idBits.count(); i++) { uint32_t id = idBits.clearFirstMarkedBit(); int32_t index = other.idToIndex[id]; idToIndex[id] = index; pointers[index].copyFrom(other.pointers[index]); } idBits = other.idBits; // final copy } const PointerCoords& getPointerById(uint32_t id) const { return pointers[idToIndex[id]]; } bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); } }; struct TouchState { int32_t deviceId; int32_t source; size_t historyCurrent; size_t historySize; History history[2]; History lastResample; void initialize(int32_t incomingDeviceId, int32_t incomingSource) { deviceId = incomingDeviceId; source = incomingSource; historyCurrent = 0; historySize = 0; lastResample.eventTime = 0; lastResample.idBits.clear(); } void addHistory(const InputMessage& msg) { historyCurrent ^= 1; if (historySize < 2) { historySize += 1; } history[historyCurrent].initializeFrom(msg); } const History* getHistory(size_t index) const { return &history[(historyCurrent + index) & 1]; } bool recentCoordinatesAreIdentical(uint32_t id) const { // Return true if the two most recently received "raw" coordinates are identical if (historySize < 2) { return false; } if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { return false; } float currentX = getHistory(0)->getPointerById(id).getX(); float currentY = getHistory(0)->getPointerById(id).getY(); float previousX = getHistory(1)->getPointerById(id).getX(); float previousY = getHistory(1)->getPointerById(id).getY(); if (currentX == previousX && currentY == previousY) { return true; } return false; } }; std::vector mTouchStates; // Chain of batched sequence numbers. When multiple input messages are combined into // a batch, we append a record here that associates the last sequence number in the // batch with the previous one. When the finished signal is sent, we traverse the // chain to individually finish all input messages that were part of the batch. struct SeqChain { uint32_t seq; // sequence number of batched input message uint32_t chain; // sequence number of previous batched input message }; std::vector mSeqChains; // The time at which each event with the sequence number 'seq' was consumed. // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency // This collection is populated when the event is received, and the entries are erased when the // events are finished. It should not grow infinitely because if an event is not ack'd, ANR // will be raised for that connection, and no further events will be posted to that channel. std::unordered_map mConsumeTimes; status_t consumeBatch(InputEventFactoryInterface* factory, nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); status_t consumeSamples(InputEventFactoryInterface* factory, Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); void updateTouchState(InputMessage& msg); void resampleTouchState(nsecs_t frameTime, MotionEvent* event, const InputMessage* next); ssize_t findBatch(int32_t deviceId, int32_t source) const; ssize_t findTouchState(int32_t deviceId, int32_t source) const; nsecs_t getConsumeTime(uint32_t seq) const; void popConsumeTime(uint32_t seq); status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); static void rewriteMessage(TouchState& state, InputMessage& msg); static bool canAddSample(const Batch& batch, const InputMessage* msg); static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); static bool isTouchResamplingEnabled(); }; } // namespace android