/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include namespace android { class Region; namespace ui { class Transform { public: Transform(); Transform(const Transform& other); explicit Transform(uint32_t orientation, int w = 0, int h = 0); ~Transform(); enum RotationFlags : uint32_t { ROT_0 = 0, FLIP_H = 1, // HAL_TRANSFORM_FLIP_H FLIP_V = 2, // HAL_TRANSFORM_FLIP_V ROT_90 = 4, // HAL_TRANSFORM_ROT_90 ROT_180 = FLIP_H | FLIP_V, ROT_270 = ROT_180 | ROT_90, ROT_INVALID = 0x80 }; enum type_mask : uint32_t { IDENTITY = 0, TRANSLATE = 0x1, ROTATE = 0x2, SCALE = 0x4, UNKNOWN = 0x8 }; // query the transform bool preserveRects() const; // Returns if bilinear filtering is needed after applying this transform to avoid aliasing. bool needsBilinearFiltering() const; uint32_t getType() const; uint32_t getOrientation() const; bool operator==(const Transform& other) const; const vec3& operator [] (size_t i) const; // returns column i float tx() const; float ty() const; float dsdx() const; float dtdx() const; float dtdy() const; float dsdy() const; float det() const; float getScaleX() const; float getScaleY() const; // modify the transform void reset(); void set(float tx, float ty); void set(float a, float b, float c, float d); status_t set(uint32_t flags, float w, float h); void set(const std::array& matrix); // transform data Rect makeBounds(int w, int h) const; vec2 transform(float x, float y) const; Region transform(const Region& reg) const; Rect transform(const Rect& bounds, bool roundOutwards = false) const; FloatRect transform(const FloatRect& bounds) const; Transform& operator = (const Transform& other); Transform operator * (const Transform& rhs) const; Transform operator * (float value) const; // assumes the last row is < 0 , 0 , 1 > vec2 transform(const vec2& v) const; vec3 transform(const vec3& v) const; // Expands from the internal 3x3 matrix to an equivalent 4x4 matrix mat4 asMatrix4() const; Transform inverse() const; // for debugging void dump(std::string& result, const char* name, const char* prefix = "") const; void dump(const char* name, const char* prefix = "") const; static constexpr RotationFlags toRotationFlags(Rotation); static constexpr Rotation toRotation(RotationFlags); private: struct mat33 { vec3 v[3]; inline const vec3& operator [] (size_t i) const { return v[i]; } inline vec3& operator [] (size_t i) { return v[i]; } }; enum { UNKNOWN_TYPE = 0x80000000 }; uint32_t type() const; static bool absIsOne(float f); static bool isZero(float f); mat33 mMatrix; mutable uint32_t mType; }; inline void PrintTo(const Transform& t, ::std::ostream* os) { std::string out; t.dump(out, "ui::Transform"); *os << out; } inline constexpr Transform::RotationFlags Transform::toRotationFlags(Rotation rotation) { switch (rotation) { case ROTATION_0: return ROT_0; case ROTATION_90: return ROT_90; case ROTATION_180: return ROT_180; case ROTATION_270: return ROT_270; default: return ROT_INVALID; } } inline constexpr Rotation Transform::toRotation(Transform::RotationFlags rotationFlags) { switch (rotationFlags) { case ROT_0: return ROTATION_0; case ROT_90: return ROTATION_90; case ROT_180: return ROTATION_180; case ROT_270: return ROTATION_270; default: return ROTATION_0; } } } // namespace ui } // namespace android