/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "renderengine/ExternalTexture.h" #include "skia/GaneshVkRenderEngine.h" #include "skia/GraphiteVkRenderEngine.h" #include "skia/SkiaGLRenderEngine.h" #include "threaded/RenderEngineThreaded.h" #include #include #include // TODO: b/341728634 - Clean up conditional compilation. #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE) || \ COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(FORCE_COMPILE_GRAPHITE_RENDERENGINE) #define COMPILE_GRAPHITE_RENDERENGINE 1 #else #define COMPILE_GRAPHITE_RENDERENGINE 0 #endif namespace android { namespace renderengine { std::unique_ptr RenderEngine::create(const RenderEngineCreationArgs& args) { threaded::CreateInstanceFactory createInstanceFactory; // TODO: b/341728634 - Clean up conditional compilation. #if COMPILE_GRAPHITE_RENDERENGINE const RenderEngine::SkiaBackend actualSkiaBackend = args.skiaBackend; #else if (args.skiaBackend == RenderEngine::SkiaBackend::GRAPHITE) { ALOGE("RenderEngine with Graphite Skia backend was requested, but Graphite was not " "included in the build. Falling back to Ganesh (%s)", args.graphicsApi == RenderEngine::GraphicsApi::GL ? "GL" : "Vulkan"); } const RenderEngine::SkiaBackend actualSkiaBackend = RenderEngine::SkiaBackend::GANESH; #endif ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "", args.graphicsApi == GraphicsApi::GL ? "SkiaGL" : "SkiaVK", actualSkiaBackend == SkiaBackend::GANESH ? "Ganesh" : "Graphite"); // TODO: b/341728634 - Clean up conditional compilation. #if COMPILE_GRAPHITE_RENDERENGINE if (actualSkiaBackend == SkiaBackend::GRAPHITE) { createInstanceFactory = [args]() { return android::renderengine::skia::GraphiteVkRenderEngine::create(args); }; } else #endif { // GANESH if (args.graphicsApi == GraphicsApi::VK) { createInstanceFactory = [args]() { return android::renderengine::skia::GaneshVkRenderEngine::create(args); }; } else { // GL createInstanceFactory = [args]() { return android::renderengine::skia::SkiaGLRenderEngine::create(args); }; } } if (args.threaded == Threaded::YES) { return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory); } else { return createInstanceFactory(); } } RenderEngine::~RenderEngine() = default; void RenderEngine::validateInputBufferUsage(const sp& buffer) { LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), "input buffer not gpu readable"); } void RenderEngine::validateOutputBufferUsage(const sp& buffer) { LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), "output buffer not gpu writeable"); } ftl::Future RenderEngine::drawLayers(const DisplaySettings& display, const std::vector& layers, const std::shared_ptr& buffer, base::unique_fd&& bufferFence) { const auto resultPromise = std::make_shared>(); std::future resultFuture = resultPromise->get_future(); updateProtectedContext(layers, buffer); drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence)); return resultFuture; } void RenderEngine::updateProtectedContext(const std::vector& layers, const std::shared_ptr& buffer) { const bool needsProtectedContext = (buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED)) || std::any_of(layers.begin(), layers.end(), [](const LayerSettings& layer) { const std::shared_ptr& buffer = layer.source.buffer.buffer; return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED); }); useProtectedContext(needsProtectedContext); } } // namespace renderengine } // namespace android