/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "RenderEngine" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "SkiaGLRenderEngine.h" #include "compat/SkiaGpuContext.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "GLExtensions.h" #include "log/log_main.h" namespace android { namespace renderengine { namespace skia { using base::StringAppendF; static bool checkGlError(const char* op, int lineNumber) { bool errorFound = false; GLint error = glGetError(); while (error != GL_NO_ERROR) { errorFound = true; error = glGetError(); ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error); } return errorFound; } static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); std::vector configs(numConfigs, EGL_NO_CONFIG_KHR); eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); configs.resize(n); if (!configs.empty()) { if (attribute != EGL_NONE) { for (EGLConfig config : configs) { EGLint value = 0; eglGetConfigAttrib(dpy, config, attribute, &value); if (wanted == value) { *outConfig = config; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; return NO_ERROR; } } return NAME_NOT_FOUND; } static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; std::vector attribs; if (renderableType) { const ui::PixelFormat pixelFormat = static_cast(format); const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; // Default to 8 bits per channel. const EGLint tmpAttribs[] = { EGL_RENDERABLE_TYPE, renderableType, EGL_RECORDABLE_ANDROID, EGL_TRUE, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE, EGL_RED_SIZE, is1010102 ? 10 : 8, EGL_GREEN_SIZE, is1010102 ? 10 : 8, EGL_BLUE_SIZE, is1010102 ? 10 : 8, EGL_ALPHA_SIZE, is1010102 ? 2 : 8, EGL_NONE, }; std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), std::back_inserter(attribs)); wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } std::unique_ptr SkiaGLRenderEngine::create( const RenderEngineCreationArgs& args) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } const auto eglVersion = eglQueryString(display, EGL_VERSION); if (!eglVersion) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed"); } const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS); if (!eglExtensions) { checkGlError(__FUNCTION__, __LINE__); LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed"); } auto& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglVersion, eglExtensions); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG_KHR; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); } EGLContext protectedContext = EGL_NO_CONTEXT; const std::optional priority = createContextPriority(args); if (args.enableProtectedContext && extensions.hasProtectedContent()) { protectedContext = createEglContext(display, config, nullptr, priority, Protection::PROTECTED); ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); } EGLContext ctxt = createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); EGLSurface placeholder = EGL_NO_SURFACE; if (!extensions.hasSurfacelessContext()) { placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::UNPROTECTED); LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); } EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); EGLSurface protectedPlaceholder = EGL_NO_SURFACE; if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, Protection::PROTECTED); ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, "can't create protected placeholder pbuffer"); } // initialize the renderer while GL is current std::unique_ptr engine(new SkiaGLRenderEngine(args, display, ctxt, placeholder, protectedContext, protectedPlaceholder)); engine->ensureContextsCreated(); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); return engine; } EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES3 config err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); if (err != NO_ERROR) { // If ES3 fails, try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 still doesn't work, probably because we're on the emulator. // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up" " (format: %d, vendor: %s, version: %s, extensions: %s, Client" " API: %s)", format, eglQueryString(display, EGL_VENDOR), eglQueryString(display, EGL_VERSION), eglQueryString(display, EGL_EXTENSIONS), eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext, EGLSurface protectedPlaceholder) : SkiaRenderEngine(args.threaded, static_cast(args.pixelFormat), args.blurAlgorithm), mEGLDisplay(display), mEGLContext(ctxt), mPlaceholderSurface(placeholder), mProtectedEGLContext(protectedContext), mProtectedPlaceholderSurface(protectedPlaceholder) {} SkiaGLRenderEngine::~SkiaGLRenderEngine() { finishRenderingAndAbandonContexts(); if (mPlaceholderSurface != EGL_NO_SURFACE) { eglDestroySurface(mEGLDisplay, mPlaceholderSurface); } if (mProtectedPlaceholderSurface != EGL_NO_SURFACE) { eglDestroySurface(mEGLDisplay, mProtectedPlaceholderSurface); } if (mEGLContext != EGL_NO_CONTEXT) { eglDestroyContext(mEGLDisplay, mEGLContext); } if (mProtectedEGLContext != EGL_NO_CONTEXT) { eglDestroyContext(mEGLDisplay, mProtectedEGLContext); } eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEGLDisplay); eglReleaseThread(); } SkiaRenderEngine::Contexts SkiaGLRenderEngine::createContexts() { LOG_ALWAYS_FATAL_IF(isProtected(), "Cannot setup contexts while already in protected mode"); sk_sp glInterface = GrGLMakeNativeInterface(); LOG_ALWAYS_FATAL_IF(!glInterface.get(), "GrGLMakeNativeInterface() failed"); SkiaRenderEngine::Contexts contexts; contexts.first = SkiaGpuContext::MakeGL_Ganesh(glInterface, mSkSLCacheMonitor); if (supportsProtectedContentImpl()) { useProtectedContextImpl(GrProtected::kYes); contexts.second = SkiaGpuContext::MakeGL_Ganesh(glInterface, mSkSLCacheMonitor); useProtectedContextImpl(GrProtected::kNo); } return contexts; } bool SkiaGLRenderEngine::supportsProtectedContentImpl() const { return mProtectedEGLContext != EGL_NO_CONTEXT; } bool SkiaGLRenderEngine::useProtectedContextImpl(GrProtected isProtected) { const EGLSurface surface = (isProtected == GrProtected::kYes) ? mProtectedPlaceholderSurface : mPlaceholderSurface; const EGLContext context = (isProtected == GrProtected::kYes) ? mProtectedEGLContext : mEGLContext; return eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE; } void SkiaGLRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) { if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) { ATRACE_NAME("SkiaGLRenderEngine::waitFence"); sync_wait(fenceFd.get(), -1); } } base::unique_fd SkiaGLRenderEngine::flushAndSubmit(SkiaGpuContext* context, sk_sp dstSurface) { sk_sp grContext = context->grDirectContext(); { ATRACE_NAME("flush surface"); grContext->flush(dstSurface.get()); } base::unique_fd drawFence = flushGL(); bool requireSync = drawFence.get() < 0; if (requireSync) { ATRACE_BEGIN("Submit(sync=true)"); } else { ATRACE_BEGIN("Submit(sync=false)"); } bool success = grContext->submit(requireSync ? GrSyncCpu::kYes : GrSyncCpu::kNo); ATRACE_END(); if (!success) { ALOGE("Failed to flush RenderEngine commands"); // Chances are, something illegal happened (Skia's internal GPU object // doesn't exist, or the context was abandoned). return drawFence; } return drawFence; } bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) { if (!GLExtensions::getInstance().hasNativeFenceSync() || !GLExtensions::getInstance().hasWaitSync()) { return false; } // Duplicate the fence for passing to eglCreateSyncKHR. base::unique_fd fenceDup(dup(fenceFd.get())); if (fenceDup.get() < 0) { ALOGE("failed to create duplicate fence fd: %d", fenceDup.get()); return false; } // release the fd and transfer the ownership to EGLSync EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE}; EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); return false; } // XXX: The spec draft is inconsistent as to whether this should return an // EGLint or void. Ignore the return value for now, as it's not strictly // needed. eglWaitSyncKHR(mEGLDisplay, sync, 0); EGLint error = eglGetError(); eglDestroySyncKHR(mEGLDisplay, sync); if (error != EGL_SUCCESS) { ALOGE("failed to wait for EGL native fence sync: %#x", error); return false; } return true; } base::unique_fd SkiaGLRenderEngine::flushGL() { ATRACE_CALL(); if (!GLExtensions::getInstance().hasNativeFenceSync()) { return base::unique_fd(); } EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if (sync == EGL_NO_SYNC_KHR) { ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); return base::unique_fd(); } // native fence fd will not be populated until flush() is done. glFlush(); // get the fence fd base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); eglDestroySyncKHR(mEGLDisplay, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); } return fenceFd; } EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, EGLContext shareContext, std::optional contextPriority, Protection protection) { EGLint renderableType = 0; if (config == EGL_NO_CONFIG_KHR) { renderableType = EGL_OPENGL_ES3_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES3_BIT) { contextClientVersion = 3; } else if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector contextAttributes; contextAttributes.reserve(7); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); if (contextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); switch (*contextPriority) { case ContextPriority::REALTIME: contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV); break; case ContextPriority::MEDIUM: contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG); break; case ContextPriority::LOW: contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG); break; case ContextPriority::HIGH: default: contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); break; } } if (protection == Protection::PROTECTED) { contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); contextAttributes.push_back(EGL_TRUE); } contextAttributes.push_back(EGL_NONE); EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus // EGL_NO_CONTEXT so that we can abort. if (config != EGL_NO_CONFIG_KHR) { return context; } // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we // should try to fall back to GLES 2. contextAttributes[1] = 2; context = eglCreateContext(display, config, shareContext, contextAttributes.data()); } return context; } std::optional SkiaGLRenderEngine::createContextPriority( const RenderEngineCreationArgs& args) { if (!GLExtensions::getInstance().hasContextPriority()) { return std::nullopt; } switch (args.contextPriority) { case RenderEngine::ContextPriority::REALTIME: if (GLExtensions::getInstance().hasRealtimePriority()) { return RenderEngine::ContextPriority::REALTIME; } else { ALOGI("Realtime priority unsupported, degrading gracefully to high priority"); return RenderEngine::ContextPriority::HIGH; } case RenderEngine::ContextPriority::HIGH: case RenderEngine::ContextPriority::MEDIUM: case RenderEngine::ContextPriority::LOW: return args.contextPriority; default: return std::nullopt; } } EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection) { EGLConfig placeholderConfig = config; if (placeholderConfig == EGL_NO_CONFIG_KHR) { placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } std::vector attributes; attributes.reserve(7); attributes.push_back(EGL_WIDTH); attributes.push_back(1); attributes.push_back(EGL_HEIGHT); attributes.push_back(1); if (protection == Protection::PROTECTED) { attributes.push_back(EGL_PROTECTED_CONTENT_EXT); attributes.push_back(EGL_TRUE); } attributes.push_back(EGL_NONE); return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); } int SkiaGLRenderEngine::getContextPriority() { int value; eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value); return value; } void SkiaGLRenderEngine::appendBackendSpecificInfoToDump(std::string& result) { const GLExtensions& extensions = GLExtensions::getInstance(); StringAppendF(&result, "\n ------------RE GLES------------\n"); StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion()); StringAppendF(&result, "%s\n", extensions.getEGLExtensions()); StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); StringAppendF(&result, "%s\n", extensions.getExtensions()); } } // namespace skia } // namespace renderengine } // namespace android