/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "EventHub.h" #include "InputDevice.h" #include "InputListener.h" #include "InputReaderContext.h" #include "NotifyArgs.h" #include "StylusState.h" #include "VibrationElement.h" namespace android { /** * This is the factory method that must be used to create any InputMapper */ template std::unique_ptr createInputMapper(InputDeviceContext& deviceContext, const InputReaderConfiguration& readerConfig, Args... args) { // Using `new` to access non-public constructors. std::unique_ptr mapper(new T(deviceContext, readerConfig, args...)); // We need to reset and configure the mapper to ensure it is ready to process event nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); std::list unused = mapper->reset(now); unused += mapper->reconfigure(now, readerConfig, /*changes=*/{}); return mapper; } /* An input mapper transforms raw input events into cooked event data. * A single input device can have multiple associated input mappers in order to interpret * different classes of events. * * InputMapper lifecycle: * - create and configure with 0 changes * - reset * - process, process, process (may occasionally reconfigure or reset) * - reset * - destroy */ class InputMapper { public: /** * Subclasses must either provide a public constructor * or must be-friend the factory method. */ template friend std::unique_ptr createInputMapper(InputDeviceContext& deviceContext, const InputReaderConfiguration& readerConfig, Args... args); virtual ~InputMapper(); inline int32_t getDeviceId() { return mDeviceContext.getId(); } inline InputDeviceContext& getDeviceContext() { return mDeviceContext; } inline InputDeviceContext& getDeviceContext() const { return mDeviceContext; }; inline const std::string getDeviceName() const { return mDeviceContext.getName(); } inline InputReaderContext* getContext() { return mDeviceContext.getContext(); } inline InputReaderPolicyInterface* getPolicy() { return getContext()->getPolicy(); } virtual uint32_t getSources() const = 0; virtual void populateDeviceInfo(InputDeviceInfo& deviceInfo); virtual void dump(std::string& dump); [[nodiscard]] virtual std::list reconfigure(nsecs_t when, const InputReaderConfiguration& config, ConfigurationChanges changes); [[nodiscard]] virtual std::list reset(nsecs_t when); [[nodiscard]] virtual std::list process(const RawEvent& rawEvent) = 0; [[nodiscard]] virtual std::list timeoutExpired(nsecs_t when); virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); virtual int32_t getKeyCodeForKeyLocation(int32_t locationKeyCode) const; virtual bool markSupportedKeyCodes(uint32_t sourceMask, const std::vector& keyCodes, uint8_t* outFlags); [[nodiscard]] virtual std::list vibrate(const VibrationSequence& sequence, ssize_t repeat, int32_t token); [[nodiscard]] virtual std::list cancelVibrate(int32_t token); virtual bool isVibrating(); virtual std::vector getVibratorIds(); [[nodiscard]] virtual std::list cancelTouch(nsecs_t when, nsecs_t readTime); virtual bool enableSensor(InputDeviceSensorType sensorType, std::chrono::microseconds samplingPeriod, std::chrono::microseconds maxBatchReportLatency); virtual void disableSensor(InputDeviceSensorType sensorType); virtual void flushSensor(InputDeviceSensorType sensorType); virtual std::optional getBatteryCapacity() { return std::nullopt; } virtual std::optional getBatteryStatus() { return std::nullopt; } virtual bool setLightColor(int32_t lightId, int32_t color) { return true; } virtual bool setLightPlayerId(int32_t lightId, int32_t playerId) { return true; } virtual std::optional getLightColor(int32_t lightId) { return std::nullopt; } virtual std::optional getLightPlayerId(int32_t lightId) { return std::nullopt; } virtual int32_t getMetaState(); /** * Process the meta key and update the global meta state when changed. * Return true if the meta key could be handled by the InputMapper. */ virtual bool updateMetaState(int32_t keyCode); [[nodiscard]] virtual std::list updateExternalStylusState(const StylusState& state); virtual std::optional getAssociatedDisplayId() { return std::nullopt; } virtual void updateLedState(bool reset) {} protected: InputDeviceContext& mDeviceContext; explicit InputMapper(InputDeviceContext& deviceContext, const InputReaderConfiguration& readerConfig); status_t getAbsoluteAxisInfo(int32_t axis, RawAbsoluteAxisInfo* axisInfo); void bumpGeneration(); static void dumpRawAbsoluteAxisInfo(std::string& dump, const RawAbsoluteAxisInfo& axis, const char* name); static void dumpStylusState(std::string& dump, const StylusState& state); }; } // namespace android