/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #pragma clang diagnostic ignored "-Wextra" #include #include "DisplayHardware/ComposerHal.h" #include "LayerFE.h" #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" namespace android { namespace HWC2 { class Layer; } // namespace HWC2 namespace compositionengine { class CompositionEngine; class Output; namespace impl { struct OutputLayerCompositionState; } // namespace impl /** * An output layer contains the output-dependent composition state for a layer */ class OutputLayer { public: virtual ~OutputLayer(); // Sets the HWC2::Layer associated with this layer virtual void setHwcLayer(std::shared_ptr) = 0; // Gets the output which owns this output layer virtual const Output& getOutput() const = 0; // Gets the front-end layer interface this output layer represents virtual LayerFE& getLayerFE() const = 0; using CompositionState = compositionengine::impl::OutputLayerCompositionState; // Gets the raw composition state data for the layer // TODO(lpique): Make this protected once it is only internally called. virtual const CompositionState& getState() const = 0; // Allows mutable access to the raw composition state data for the layer. // This is meant to be used by the various functions that are part of the // composition process. // TODO(lpique): Make this protected once it is only internally called. virtual CompositionState& editState() = 0; // Clear the cache entries for a set of buffers that SurfaceFlinger no // longer cares about. virtual void uncacheBuffers(const std::vector& bufferIdsToUncache) = 0; // Recalculates the state of the output layer from the output-independent // layer. If includeGeometry is false, the geometry state can be skipped. // internalDisplayRotationFlags must be set to the rotation flags for the // internal display, and is used to properly compute the inverse-display // transform, if needed. virtual void updateCompositionState( bool includeGeometry, bool forceClientComposition, ui::Transform::RotationFlags internalDisplayRotationFlags) = 0; // Writes the geometry state to the HWC, or does nothing if this layer does // not use the HWC. If includeGeometry is false, the geometry state can be // skipped. If skipLayer is true, then the alpha of the layer is forced to // 0 so that HWC will ignore it. z specifies the order to draw the layer in // (starting with 0 for the back layer, and increasing for each following // layer). zIsOverridden specifies whether the layer has been reordered. // isPeekingThrough specifies whether this layer will be shown through a // hole punch in a layer above it. virtual void writeStateToHWC(bool includeGeometry, bool skipLayer, uint32_t z, bool zIsOverridden, bool isPeekingThrough) = 0; // Updates the cursor position with the HWC virtual void writeCursorPositionToHWC() const = 0; // Returns the HWC2::Layer associated with this layer, if it exists virtual HWC2::Layer* getHwcLayer() const = 0; // Returns true if the current layer state requires client composition virtual bool requiresClientComposition() const = 0; // Returns true if the current layer should be treated as a cursor layer virtual bool isHardwareCursor() const = 0; // Applies a HWC device requested composition type change virtual void applyDeviceCompositionTypeChange( aidl::android::hardware::graphics::composer3::Composition) = 0; // Prepares to apply any HWC device layer requests virtual void prepareForDeviceLayerRequests() = 0; // Applies a HWC device layer request virtual void applyDeviceLayerRequest(Hwc2::IComposerClient::LayerRequest request) = 0; // Returns true if the composition settings scale pixels virtual bool needsFiltering() const = 0; // Returns LayerSettings to be used by RenderEngine if the layer has been overridden // during the composition process virtual std::optional getOverrideCompositionSettings() const = 0; // Debugging virtual void dump(std::string& result) const = 0; }; } // namespace compositionengine } // namespace android