/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android::compositionengine::impl { struct GpuCompositionResult { // Composition ready fence. base::unique_fd fence{}; // Buffer to be used for gpu composition. If gpu composition was not successful, // then we want to reuse the buffer instead of dequeuing another buffer. std::shared_ptr buffer = nullptr; bool bufferAvailable() const { return buffer != nullptr; }; }; } // namespace android::compositionengine::impl