/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #include "DisplayHardware/HWComposer.h" // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion" namespace android::compositionengine { CompositionEngine::~CompositionEngine() = default; namespace impl { std::unique_ptr createCompositionEngine() { return std::make_unique(); } CompositionEngine::CompositionEngine() = default; CompositionEngine::~CompositionEngine() = default; std::shared_ptr CompositionEngine::createDisplay( const DisplayCreationArgs& args) { return compositionengine::impl::createDisplay(*this, args); } std::unique_ptr CompositionEngine::createLayerFECompositionState() { return std::make_unique(); } HWComposer& CompositionEngine::getHwComposer() const { return *mHwComposer.get(); } void CompositionEngine::setHwComposer(std::unique_ptr hwComposer) { mHwComposer = std::move(hwComposer); } renderengine::RenderEngine& CompositionEngine::getRenderEngine() const { return *mRenderEngine; } void CompositionEngine::setRenderEngine(renderengine::RenderEngine* renderEngine) { mRenderEngine = renderEngine; } TimeStats* CompositionEngine::getTimeStats() const { return mTimeStats.get(); } void CompositionEngine::setTimeStats(const std::shared_ptr& timeStats) { mTimeStats = timeStats; } bool CompositionEngine::needsAnotherUpdate() const { return mNeedsAnotherUpdate; } nsecs_t CompositionEngine::getLastFrameRefreshTimestamp() const { return mRefreshStartTime; } namespace { void offloadOutputs(Outputs& outputs) { if (!FlagManager::getInstance().multithreaded_present() || outputs.size() < 2) { return; } ui::PhysicalDisplayVector outputsToOffload; for (const auto& output : outputs) { if (!ftl::Optional(output->getDisplayId()).and_then(HalDisplayId::tryCast)) { // Not HWC-enabled, so it is always client-composited. No need to offload. continue; } if (!output->getState().isEnabled) { continue; } // Only run present in multiple threads if all HWC-enabled displays // being refreshed support it. if (!output->supportsOffloadPresent()) { return; } outputsToOffload.push_back(output.get()); } if (outputsToOffload.size() < 2) { return; } // Leave the last eligible display on the main thread, which will // allow it to run concurrently without an extra thread hop. outputsToOffload.pop_back(); for (compositionengine::Output* output : outputsToOffload) { output->offloadPresentNextFrame(); } } } // namespace void CompositionEngine::present(CompositionRefreshArgs& args) { ATRACE_CALL(); ALOGV(__FUNCTION__); preComposition(args); { // latchedLayers is used to track the set of front-end layer state that // has been latched across all outputs for the prepare step, and is not // needed for anything else. LayerFESet latchedLayers; for (const auto& output : args.outputs) { output->prepare(args, latchedLayers); } } // Offloading the HWC call for `present` allows us to simultaneously call it // on multiple displays. This is desirable because these calls block and can // be slow. offloadOutputs(args.outputs); ui::DisplayVector> presentFutures; for (const auto& output : args.outputs) { presentFutures.push_back(output->present(args)); } { ATRACE_NAME("Waiting on HWC"); for (auto& future : presentFutures) { // TODO(b/185536303): Call ftl::Future::wait() once it exists, since // we do not need the return value of get(). future.get(); } } postComposition(args); } void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) { for (const auto& output : args.outputs) { for (auto* layer : output->getOutputLayersOrderedByZ()) { if (layer->isHardwareCursor()) { layer->writeCursorPositionToHWC(); } } } } void CompositionEngine::preComposition(CompositionRefreshArgs& args) { ATRACE_CALL(); ALOGV(__FUNCTION__); bool needsAnotherUpdate = false; mRefreshStartTime = args.refreshStartTime; for (auto& layer : args.layers) { if (layer->onPreComposition(args.updatingOutputGeometryThisFrame)) { needsAnotherUpdate = true; } } mNeedsAnotherUpdate = needsAnotherUpdate; } // If a buffer is latched but the layer is not presented, such as when // obscured by another layer, the previous buffer needs to be released. We find // these buffers and fire a NO_FENCE to release it. This ensures that all // promises for buffer releases are fulfilled at the end of composition. void CompositionEngine::postComposition(CompositionRefreshArgs& args) { if (FlagManager::getInstance().ce_fence_promise()) { ATRACE_CALL(); ALOGV(__FUNCTION__); for (auto& layerFE : args.layers) { if (layerFE->getReleaseFencePromiseStatus() == LayerFE::ReleaseFencePromiseStatus::INITIALIZED) { layerFE->setReleaseFence(Fence::NO_FENCE); } } // List of layersWithQueuedFrames does not necessarily overlap with // list of layers, so those layersWithQueuedFrames also need any // unfulfilled promises to be resolved for completeness. for (auto& layerFE : args.layersWithQueuedFrames) { if (layerFE->getReleaseFencePromiseStatus() == LayerFE::ReleaseFencePromiseStatus::INITIALIZED) { layerFE->setReleaseFence(Fence::NO_FENCE); } } } } FeatureFlags CompositionEngine::getFeatureFlags() const { return {}; } void CompositionEngine::dump(std::string&) const { // The base class has no state to dump, but derived classes might. } void CompositionEngine::setNeedsAnotherUpdateForTest(bool value) { mNeedsAnotherUpdate = value; } } // namespace impl } // namespace android::compositionengine