/** * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #define LOG_NDEBUG 0 #include #include "HdrSdrRatioOverlay.h" #include #undef LOG_TAG #define LOG_TAG "HdrSdrRatioOverlay" namespace android { void HdrSdrRatioOverlay::drawNumber(float number, int left, SkColor color, SkCanvas& canvas) { if (!isfinite(number) || number >= 10.f) return; // We assume that the number range is [1.f, 10.f) // and the decimal places are 2. int value = static_cast(number * 100); SegmentDrawer::drawDigit(value / 100, left, color, canvas); left += kDigitWidth + kDigitSpace; SegmentDrawer::drawSegment(SegmentDrawer::Segment::DecimalPoint, left, color, canvas); left += kDigitWidth + kDigitSpace; SegmentDrawer::drawDigit((value / 10) % 10, left, color, canvas); left += kDigitWidth + kDigitSpace; SegmentDrawer::drawDigit(value % 10, left, color, canvas); } sp HdrSdrRatioOverlay::draw(float currentHdrSdrRatio, SkColor color, ui::Transform::RotationFlags rotation, sp& ringBuffer) { const int32_t bufferWidth = kBufferWidth; const int32_t bufferHeight = kBufferWidth; const auto kUsageFlags = static_cast( GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE); // ring buffers here to do double-buffered rendering to avoid // possible tearing and also to reduce memory take-up. if (ringBuffer == nullptr) { ringBuffer = sp::make(static_cast(bufferWidth), static_cast(bufferHeight), HAL_PIXEL_FORMAT_RGBA_8888, 1u, kUsageFlags, "HdrSdrRatioOverlayBuffer"); } auto& buffer = ringBuffer; SkMatrix canvasTransform = SkMatrix(); switch (rotation) { case ui::Transform::ROT_90: canvasTransform.setTranslate(bufferHeight, 0); canvasTransform.preRotate(90.f); break; case ui::Transform::ROT_270: canvasTransform.setRotate(270.f, bufferWidth / 2.f, bufferWidth / 2.f); break; default: break; } const status_t bufferStatus = buffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "HdrSdrRatioOverlay: Buffer failed to allocate: %d", bufferStatus); sk_sp surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(bufferWidth, bufferHeight)); SkCanvas* canvas = surface->getCanvas(); canvas->setMatrix(canvasTransform); drawNumber(currentHdrSdrRatio, 0, color, *canvas); void* pixels = nullptr; buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast(&pixels)); const SkImageInfo& imageInfo = surface->imageInfo(); const size_t dstRowBytes = buffer->getStride() * static_cast(imageInfo.bytesPerPixel()); canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0); buffer->unlock(); return buffer; } std::unique_ptr HdrSdrRatioOverlay::create() { std::unique_ptr overlay = std::make_unique(ConstructorTag{}); if (overlay->initCheck()) { return overlay; } ALOGE("%s: Failed to create HdrSdrRatioOverlay", __func__); return {}; } HdrSdrRatioOverlay::HdrSdrRatioOverlay(ConstructorTag) : mSurfaceControl( SurfaceControlHolder::createSurfaceControlHolder(String8("HdrSdrRatioOverlay"))) { if (!mSurfaceControl) { ALOGE("%s: Failed to create buffer state layer", __func__); return; } SurfaceComposerClient::Transaction() .setLayer(mSurfaceControl->get(), INT32_MAX - 2) .setTrustedOverlay(mSurfaceControl->get(), true) .apply(); } bool HdrSdrRatioOverlay::initCheck() const { return mSurfaceControl != nullptr; } void HdrSdrRatioOverlay::changeHdrSdrRatio(float currentHdrSdrRatio) { mCurrentHdrSdrRatio = currentHdrSdrRatio; animate(); } void HdrSdrRatioOverlay::setLayerStack(ui::LayerStack stack) { SurfaceComposerClient::Transaction().setLayerStack(mSurfaceControl->get(), stack).apply(); } void HdrSdrRatioOverlay::setViewport(ui::Size viewport) { constexpr int32_t kMaxWidth = 1000; const auto width = std::min({kMaxWidth, viewport.width, viewport.height}); const auto height = 2 * width; Rect frame((5 * width) >> 4, height >> 5); // set the ratio frame to the top right of the screen frame.offsetBy(viewport.width - frame.width(), height >> 4); SurfaceComposerClient::Transaction() .setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast(kBufferWidth), 0, 0, frame.getHeight() / static_cast(kBufferHeight)) .setPosition(mSurfaceControl->get(), frame.left, frame.top) .apply(); } auto HdrSdrRatioOverlay::getOrCreateBuffers(float currentHdrSdrRatio) -> const sp { static const sp kNoBuffer; if (!mSurfaceControl) return kNoBuffer; const auto transformHint = static_cast(mSurfaceControl->get()->getTransformHint()); // Tell SurfaceFlinger about the pre-rotation on the buffer. const auto transform = [&] { switch (transformHint) { case ui::Transform::ROT_90: return ui::Transform::ROT_270; case ui::Transform::ROT_270: return ui::Transform::ROT_90; default: return ui::Transform::ROT_0; } }(); SurfaceComposerClient::Transaction().setTransform(mSurfaceControl->get(), transform).apply(); constexpr SkColor kMinRatioColor = SK_ColorBLUE; constexpr SkColor kMaxRatioColor = SK_ColorGREEN; constexpr float kAlpha = 0.8f; // 9.f is picked here as ratio range, given that we assume that // hdr/sdr ratio is [1.f, 10.f) const float scale = currentHdrSdrRatio / 9.f; SkColor4f colorBase = SkColor4f::FromColor(kMaxRatioColor) * scale; const SkColor4f minRatioColor = SkColor4f::FromColor(kMinRatioColor) * (1 - scale); colorBase.fR = colorBase.fR + minRatioColor.fR; colorBase.fG = colorBase.fG + minRatioColor.fG; colorBase.fB = colorBase.fB + minRatioColor.fB; colorBase.fA = kAlpha; const SkColor color = colorBase.toSkColor(); auto buffer = draw(currentHdrSdrRatio, color, transformHint, mRingBuffer[mIndex]); mIndex = (mIndex + 1) % 2; return buffer; } void HdrSdrRatioOverlay::animate() { if (!std::isfinite(mCurrentHdrSdrRatio) || mCurrentHdrSdrRatio < 1.0f) return; SurfaceComposerClient::Transaction() .setBuffer(mSurfaceControl->get(), getOrCreateBuffers(mCurrentHdrSdrRatio)) .apply(); } } // namespace android