/** * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Utils/OverlayUtils.h" #include #include class SkCanvas; namespace android { class HdrSdrRatioOverlay { private: // Effectively making the constructor private, while keeping std::make_unique work struct ConstructorTag {}; public: static std::unique_ptr create(); void setLayerStack(ui::LayerStack); void setViewport(ui::Size); void animate(); void changeHdrSdrRatio(float currentRatio); HdrSdrRatioOverlay(ConstructorTag); private: bool initCheck() const; static sp draw(float currentHdrSdrRatio, SkColor, ui::Transform::RotationFlags, sp& ringBufer); static void drawNumber(float number, int left, SkColor, SkCanvas&); const sp getOrCreateBuffers(float currentHdrSdrRatio); float mCurrentHdrSdrRatio = 1.f; const std::unique_ptr mSurfaceControl; size_t mIndex = 0; std::array, 2> mRingBuffer; }; } // namespace android