/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "RenderArea.h" namespace android { class DisplayDevice; class Layer; class SurfaceFlinger; class LayerRenderArea : public RenderArea { public: LayerRenderArea(sp layer, frontend::LayerSnapshot layerSnapshot, const Rect& crop, ui::Size reqSize, ui::Dataspace reqDataSpace, const ui::Transform& layerTransform, const Rect& layerBufferSize, ftl::Flags options); const ui::Transform& getTransform() const override; bool isSecure() const override; sp getDisplayDevice() const override; Rect getSourceCrop() const override; sp getParentLayer() const override { return mLayer; } const frontend::LayerSnapshot* getLayerSnapshot() const override { return &mLayerSnapshot; } private: const sp mLayer; const frontend::LayerSnapshot mLayerSnapshot; const Rect mLayerBufferSize; const Rect mCrop; ui::Transform mTransform; }; } // namespace android