/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "NativeWindowSurface.h" #include #include namespace android::surfaceflinger { NativeWindowSurface::~NativeWindowSurface() = default; namespace impl { std::unique_ptr createNativeWindowSurface( const sp& producer) { class NativeWindowSurface final : public surfaceflinger::NativeWindowSurface { public: explicit NativeWindowSurface(const sp& producer) : mSurface(sp::make(producer, /* controlledByApp */ false)) {} ~NativeWindowSurface() override = default; sp getNativeWindow() const override { return mSurface; } void preallocateBuffers() override { mSurface->allocateBuffers(); } private: sp mSurface; }; return std::make_unique(producer); } } // namespace impl } // namespace android::surfaceflinger