/* * Copyright 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android::scheduler { using namespace std::chrono_literals; // Phase offsets and work durations for SF and app deadlines from VSYNC. struct VsyncConfig { nsecs_t sfOffset; nsecs_t appOffset; std::chrono::nanoseconds sfWorkDuration; std::chrono::nanoseconds appWorkDuration; bool operator==(const VsyncConfig& other) const { return sfOffset == other.sfOffset && appOffset == other.appOffset && sfWorkDuration == other.sfWorkDuration && appWorkDuration == other.appWorkDuration; } bool operator!=(const VsyncConfig& other) const { return !(*this == other); } // The duration for which SF can delay a frame if it is considered early based on the // VsyncConfig::appWorkDuration. static constexpr std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; }; struct VsyncConfigSet { VsyncConfig early; // Used for early transactions, and during refresh rate change. VsyncConfig earlyGpu; // Used during GPU composition. VsyncConfig late; // Default. std::chrono::nanoseconds hwcMinWorkDuration; // Used for calculating the earliest present time. bool operator==(const VsyncConfigSet& other) const { return early == other.early && earlyGpu == other.earlyGpu && late == other.late && hwcMinWorkDuration == other.hwcMinWorkDuration; } bool operator!=(const VsyncConfigSet& other) const { return !(*this == other); } }; } // namespace android::scheduler