/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; package android.os.statsd.agif; import "frameworks/proto_logging/stats/atom_field_options.proto"; import "frameworks/proto_logging/stats/enums/app/app_enums.proto"; option java_package = "com.android.os.agif"; option java_multiple_files = true; /** * Logs information related to Android Game Intervention Framework (AGIF). */ /* * Logs changes to game mode. * Logged from: * frameworks/base/services/core/java/com/android/server/app/GameManagerService.java */ message GameModeChanged { // UID of the game package. optional int32 game_uid = 1 [(is_uid) = true]; // UID the caller package who made the game mode change. optional int32 caller_uid = 2 [(is_uid) = true]; // Game mode previously set to. optional android.app.GameMode game_mode_from = 3; // Game mode currently set to. optional android.app.GameMode game_mode_to = 4; } /* * Logs changes to game mode configuration. * Logged from: * frameworks/base/services/core/java/com/android/server/app/GameManagerService.java */ message GameModeConfigurationChanged { // UID of the game package. optional int32 game_uid = 1 [(is_uid) = true]; // UID the caller package who made the game mode config change. optional int32 caller_uid = 2 [(is_uid) = true]; // Game mode of the configuration. optional android.app.GameMode game_mode = 3; // Scaling factor previously set for this game mode. optional float scaling_factor_from = 4; // Scaling factor currently set to for this game mode. optional float scaling_factor_to = 5; // FPS override previously set for this game mode. optional int32 fps_override_from = 6; // FPS override currently set for this game mode. optional int32 fps_override_to = 7; } /* * Logs the current available game modes' information for a game. * Logged from: * frameworks/base/services/core/java/com/android/server/app/GameManagerService.java */ message GameModeInfo { // UID of the game package. optional int32 game_uid = 1 [(is_uid) = true]; // Game modes currently overridden by the game. repeated android.app.GameMode overridden_game_modes = 2; // Game modes available to user for the game. repeated android.app.GameMode available_game_modes = 3; } /* * Logs the current game mode configuration for a game's specific game mode. * Logged from: * frameworks/base/services/core/java/com/android/server/app/GameManagerService.java */ message GameModeConfiguration { // UID of the game package. optional int32 game_uid = 1 [(is_uid) = true]; // Game mode of the configuration. optional android.app.GameMode game_mode = 2; // FPS override previously set for this game mode. optional int32 fps_override = 3; // Scaling factor currently set to for this game mode. optional float scaling_factor = 4; } /* * Logs the current registered game mode listener information. * Logged from: * frameworks/base/services/core/java/com/android/server/app/GameManagerService.java */ message GameModeListener { // Number of listeners currently registered in GameManagerService. optional int32 count = 1; }