// Copyright (C) 2020 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "host-common/GraphicsAgentFactory.h" #include "vm_operations.h" #include "multi_display_agent.h" #include "window_agent.h" #include "record_screen_agent.h" #include struct QAndroidAutomationAgent; using android::emulation::GraphicsAgentFactory; static GraphicsAgents sGraphicsAgents{0}; static bool isInitialized = false; const GraphicsAgents* getGraphicsAgents() { if (!isInitialized) { // Let's not get involved with undefined behavior, if this happens the // developer is not calling injectGraphicsAgents early enough. fprintf(stderr, "Accessing graphics agents before injecting them.\n"); *(uint32_t*)(1234) = 5; } return &sGraphicsAgents; } #define DEFINE_GRAPHICS_AGENT_GETTER_IMPL(typ, name) \ const typ* const GraphicsAgentFactory::android_get_##typ() const { \ return sGraphicsAgents.name; \ }; GRAPHICS_AGENTS_LIST(DEFINE_GRAPHICS_AGENT_GETTER_IMPL) #define GRAPHICS_AGENT_SETTER(typ, name) \ sGraphicsAgents.name = factory.android_get_##typ(); void android::emulation::injectGraphicsAgents(const GraphicsAgentFactory& factory) { if (isInitialized) { // This is not necessarily an error, as there are cases where this might be acceptable. fprintf(stderr, "Warning: graphics agents were already injected!\n"); } GRAPHICS_AGENTS_LIST(GRAPHICS_AGENT_SETTER); isInitialized = true; }