/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Gles.h" #include #include namespace gfxstream { namespace { constexpr const char kGles2Lib[] = "libGLESv2.so"; static void GL_APIENTRY GlDebugCallback(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar* message, const void*) { std::cout << "GlDebugCallback message: " << message << std::endl; } } // namespace /*static*/ gfxstream::expected Gles::Load() { Gles gles; gles.lib_ = GFXSTREAM_EXPECT(Lib::Load(kGles2Lib)); #define LOAD_GLES_FUNCTION_POINTER(return_type, function_name, signature, \ args) \ gles.function_name = reinterpret_cast( \ gles.lib_.GetSymbol(#function_name)); \ if (gles.function_name == nullptr) { \ gles.function_name = reinterpret_cast( \ gles.lib_.GetSymbol(#function_name)); \ } \ if (gles.function_name == nullptr) { \ gles.function_name = reinterpret_cast( \ gles.lib_.GetSymbol(#function_name "OES")); \ } \ if (gles.function_name == nullptr) { \ gles.function_name = reinterpret_cast( \ gles.lib_.GetSymbol(#function_name "EXT")); \ } \ if (gles.function_name == nullptr) { \ gles.function_name = reinterpret_cast( \ gles.lib_.GetSymbol(#function_name "ARB")); \ } FOR_EACH_GLES_FUNCTION(LOAD_GLES_FUNCTION_POINTER); gles.Init(); return std::move(gles); } /*static*/ gfxstream::expected Gles::LoadFromEgl(Egl* egl) { Gles gles; #define LOAD_GLES_FUNCTION_POINTER_FROM_EGL(return_type, function_name, \ signature, args) \ gles.function_name = reinterpret_cast( \ egl->eglGetProcAddress(#function_name)); FOR_EACH_GLES_FUNCTION(LOAD_GLES_FUNCTION_POINTER_FROM_EGL); gles.Init(); return std::move(gles); } void Gles::Init() { const GLubyte* glesVendor = glGetString(GL_VENDOR); if (glesVendor == nullptr) { return; } const std::string glesExtensionsStr = reinterpret_cast(glGetString(GL_EXTENSIONS)); if (glesExtensionsStr.empty()) { return; } glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, GL_TRUE); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE); glDebugMessageCallback(&GlDebugCallback, nullptr); } std::optional Gles::CreateShader(GLenum shader_type, const std::string& shader_source) { GLuint shader = glCreateShader(shader_type); const char* const shader_source_cstr = shader_source.c_str(); glShaderSource(shader, 1, &shader_source_cstr, nullptr); glCompileShader(shader); GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status != GL_TRUE) { GLsizei log_length = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); std::vector log(log_length + 1, 0); glGetShaderInfoLog(shader, log_length, nullptr, log.data()); glDeleteShader(shader); return std::nullopt; } return shader; } std::optional Gles::CreateProgram( const std::string& vert_shader_source, const std::string& frag_shader_source) { auto vert_shader_opt = CreateShader(GL_VERTEX_SHADER, vert_shader_source); if (!vert_shader_opt) { return std::nullopt; } auto vert_shader = *vert_shader_opt; auto frag_shader_opt = CreateShader(GL_FRAGMENT_SHADER, frag_shader_source); if (!frag_shader_opt) { return std::nullopt; } auto frag_shader = *frag_shader_opt; GLuint program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status != GL_TRUE) { GLsizei log_length = 0; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); std::vector log(log_length + 1, 0); glGetProgramInfoLog(program, log_length, nullptr, log.data()); glDeleteProgram(program); return std::nullopt; } glDeleteShader(vert_shader); glDeleteShader(frag_shader); return program; } } // namespace gfxstream