// Copyright (C) 2023 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "GfxstreamEnd2EndTests.h" namespace gfxstream { namespace tests { namespace { using testing::Eq; using testing::Gt; using testing::HasSubstr; using testing::IsEmpty; using testing::IsTrue; using testing::Le; using testing::Not; struct PixelR8G8B8A8 { PixelR8G8B8A8(uint8_t rr, uint8_t gg, uint8_t bb, uint8_t aa) : r(rr), g(gg), b(bb), a(aa) {} PixelR8G8B8A8(int xx, int yy, uint8_t rr, uint8_t gg, uint8_t bb, uint8_t aa) : x(xx), y(yy), r(rr), g(gg), b(bb), a(aa) {} std::optional x; std::optional y; uint8_t r; uint8_t g; uint8_t b; uint8_t a; std::string ToString() const { std::string ret = std::string("Pixel"); if (x) { ret += std::string(" x:") + std::to_string(*x); } if (y) { ret += std::string(" y:") + std::to_string(*y); } ret += std::string(" {"); ret += std::string(" r:") + std::to_string(static_cast(r)); ret += std::string(" g:") + std::to_string(static_cast(g)); ret += std::string(" b:") + std::to_string(static_cast(b)); ret += std::string(" a:") + std::to_string(static_cast(a)); ret += std::string(" }"); return ret; } friend void PrintTo(const PixelR8G8B8A8& pixel, std::ostream* os) { *os << pixel.ToString(); } }; MATCHER_P4(IsOkWithRGBA, r, g, b, a, std::string(" equals ") + PixelR8G8B8A8(r, g, b, a).ToString()) { const auto& actual = arg; if (actual.ok() && actual.value().r == r && actual.value().g == g && actual.value().b == b && actual.value().a == a) { return true; } if (actual.ok()) { *result_listener << "actual: " << actual.value().ToString(); } else { *result_listener << "actual: {" << " error: " << actual.error() << " };"; } return false; } class GfxstreamEnd2EndGlTest : public GfxstreamEnd2EndTest { protected: GlExpected GetPixelAt(GLint x, GLint y) { if (!mGl) { return android::base::unexpected("GL not available, running with `with_gl = false`?"); } GLubyte rgba[4] = {0, 0, 0, 0}; mGl->glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba); if (GLenum error = mGl->glGetError(); error != GL_NO_ERROR) { return android::base::unexpected("Failed to glReadPixels() with error " + std::to_string(error)); } return PixelR8G8B8A8(x, y, rgba[0], rgba[1], rgba[2], rgba[3]); } void SetUp() override { GfxstreamEnd2EndTest::SetUp(); SetUpEglContextAndSurface(2, mSurfaceWidth, mSurfaceHeight, &mDisplay, &mContext, &mSurface); } void TearDown() override { TearDownEglContextAndSurface(mDisplay, mContext, mSurface); GfxstreamEnd2EndTest::TearDown(); } int mSurfaceWidth = 32; int mSurfaceHeight = 32; EGLDisplay mDisplay; EGLContext mContext; EGLSurface mSurface; }; TEST_P(GfxstreamEnd2EndGlTest, BasicViewport) { GLint viewport[4] = {}; mGl->glGetIntegerv(GL_VIEWPORT, viewport); EXPECT_THAT(viewport[0], Eq(0)); EXPECT_THAT(viewport[1], Eq(0)); EXPECT_THAT(viewport[2], Eq(mSurfaceWidth)); EXPECT_THAT(viewport[3], Eq(mSurfaceHeight)); } TEST_P(GfxstreamEnd2EndGlTest, CreateWindowSurface) { // clang-format off static const EGLint configAttributes[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE, }; // clang-format on int numConfigs = 0; ASSERT_THAT(mGl->eglChooseConfig(mDisplay, configAttributes, nullptr, 1, &numConfigs), IsTrue()); ASSERT_THAT(numConfigs, Gt(0)); EGLConfig config = nullptr; ASSERT_THAT(mGl->eglChooseConfig(mDisplay, configAttributes, &config, 1, &numConfigs), IsTrue()); ASSERT_THAT(config, Not(Eq(nullptr))); // clang-format off static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, }; // clang-format on EGLContext context = mGl->eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs); ASSERT_THAT(context, Not(Eq(EGL_NO_CONTEXT))); constexpr const int width = 32; constexpr const int height = 32; auto anw = mAnwHelper->createNativeWindowForTesting(mGralloc.get(), width, height); EGLSurface surface = mGl->eglCreateWindowSurface(mDisplay, config, anw, nullptr); ASSERT_THAT(surface, Not(Eq(EGL_NO_SURFACE))); ASSERT_THAT(mGl->eglMakeCurrent(mDisplay, surface, surface, context), IsTrue()); constexpr const int iterations = 120; for (int i = 0; i < iterations; i++) { mGl->glViewport(0, 0, width, height); mGl->glClearColor(1.0f, 0.0f, static_cast(i) / static_cast(iterations), 1.0f); mGl->glClear(GL_COLOR_BUFFER_BIT); mGl->glFinish(); mGl->eglSwapBuffers(mDisplay, surface); } ASSERT_THAT(mGl->eglDestroyContext(mDisplay, context), IsTrue()); ASSERT_THAT(mGl->eglDestroySurface(mDisplay, surface), IsTrue()); mAnwHelper->release(anw); } TEST_P(GfxstreamEnd2EndGlTest, SwitchContext) { ASSERT_THAT(mGl->eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), IsTrue()); for (int i = 0; i < 100; i++) { ASSERT_THAT(mGl->eglMakeCurrent(mDisplay, mSurface, mSurface, mContext), IsTrue()); ASSERT_THAT(mGl->eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), IsTrue()); } } TEST_P(GfxstreamEnd2EndGlTest, MappedMemory) { constexpr GLsizei kBufferSize = 64; ScopedGlBuffer buffer(*mGl); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glBufferData(GL_ARRAY_BUFFER, kBufferSize, 0, GL_DYNAMIC_DRAW); std::vector bufferData(kBufferSize); for (uint8_t i = 0; i < kBufferSize; ++i) { bufferData[i] = i; } { auto* mappedBufferData = reinterpret_cast( mGl->glMapBufferRange(GL_ARRAY_BUFFER, 0, kBufferSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT)); for (uint8_t i = 0; i < kBufferSize; ++i) { mappedBufferData[i] = bufferData[i]; } mGl->glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, kBufferSize); mGl->glUnmapBuffer(GL_ARRAY_BUFFER); } { auto* mappedBufferData = reinterpret_cast( mGl->glMapBufferRange(GL_ARRAY_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT)); for (uint8_t i = 0; i < kBufferSize; ++i) { EXPECT_THAT(mappedBufferData[i], Eq(bufferData[i])); } mGl->glUnmapBuffer(GL_ARRAY_BUFFER); } mGl->glBindBuffer(GL_ARRAY_BUFFER, 0); } TEST_P(GfxstreamEnd2EndGlTest, ContextStrings) { EGLDisplay display = mGl->eglGetDisplay(EGL_DEFAULT_DISPLAY); ASSERT_THAT(display, Not(Eq(EGL_NO_DISPLAY))); int versionMajor = 0; int versionMinor = 0; ASSERT_THAT(mGl->eglInitialize(display, &versionMajor, &versionMinor), IsTrue()); ASSERT_THAT(mGl->eglBindAPI(EGL_OPENGL_ES_API), IsTrue()); // clang-format off static const EGLint configAttributes[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_NONE, }; // clang-format on int numConfigs = 0; ASSERT_THAT(mGl->eglChooseConfig(display, configAttributes, nullptr, 1, &numConfigs), IsTrue()); ASSERT_THAT(numConfigs, Gt(0)); EGLConfig config = nullptr; ASSERT_THAT(mGl->eglChooseConfig(display, configAttributes, &config, 1, &numConfigs), IsTrue()); ASSERT_THAT(config, Not(Eq(nullptr))); // clang-format off static const EGLint gles1ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE, }; // clang-format on EGLContext gles1Context = mGl->eglCreateContext(display, config, EGL_NO_CONTEXT, gles1ContextAttribs); ASSERT_THAT(gles1Context, Not(Eq(EGL_NO_CONTEXT))); // clang-format off static const EGLint gles2ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, }; // clang-format on EGLContext gles2Context = mGl->eglCreateContext(display, config, EGL_NO_CONTEXT, gles2ContextAttribs); ASSERT_THAT(gles2Context, Not(Eq(EGL_NO_CONTEXT))); constexpr const int width = 32; constexpr const int height = 32; // clang-format off static const EGLint surfaceAttributes[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE, }; // clang-format on EGLSurface surface = mGl->eglCreatePbufferSurface(display, config, surfaceAttributes); ASSERT_THAT(surface, Not(Eq(EGL_NO_SURFACE))); { ASSERT_THAT(mGl->eglMakeCurrent(display, surface, surface, gles2Context), IsTrue()); const auto versionString = (const char*)mGl->glGetString(GL_VERSION); const auto extensionString = (const char*)mGl->glGetString(GL_EXTENSIONS); EXPECT_THAT(versionString, HasSubstr("ES 3")); EXPECT_THAT(extensionString, Not(HasSubstr("OES_draw_texture"))); } { ASSERT_THAT(mGl->eglMakeCurrent(display, surface, surface, gles1Context), IsTrue()); const auto versionString = (const char*)mGl->glGetString(GL_VERSION); const auto extensionString = (const char*)mGl->glGetString(GL_EXTENSIONS); EXPECT_THAT(versionString, HasSubstr("ES-CM")); EXPECT_THAT(extensionString, HasSubstr("OES_draw_texture")); } { ASSERT_THAT(mGl->eglMakeCurrent(display, surface, surface, gles2Context), IsTrue()); const auto versionString = (const char*)mGl->glGetString(GL_VERSION); const auto extensionString = (const char*)mGl->glGetString(GL_EXTENSIONS); EXPECT_THAT(versionString, HasSubstr("ES 3")); EXPECT_THAT(extensionString, Not(HasSubstr("OES_draw_texture"))); } ASSERT_THAT(mGl->eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), IsTrue()); ASSERT_THAT(mGl->eglDestroyContext(display, gles1Context), IsTrue()); ASSERT_THAT(mGl->eglDestroyContext(display, gles2Context), IsTrue()); ASSERT_THAT(mGl->eglDestroySurface(display, surface), IsTrue()); } TEST_P(GfxstreamEnd2EndGlTest, FramebufferFetchShader) { const std::string extensionsString = (const char*)mGl->glGetString(GL_EXTENSIONS); ASSERT_THAT(extensionsString, Not(IsEmpty())); const bool supportsFramebufferFetch = extensionsString.find("GL_EXT_shader_framebuffer_fetch") != std::string::npos; const std::string shaderSource = R"(\ #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision highp float; in vec3 color_varying; out vec4 fragColor; void main() { fragColor = vec4(color_varying, 1.0); } )"; auto result = SetUpShader(GL_FRAGMENT_SHADER, shaderSource); if (result.ok()) { ASSERT_THAT(supportsFramebufferFetch, Eq(GL_TRUE)); } else { ASSERT_THAT(supportsFramebufferFetch, Eq(GL_FALSE)); } } TEST_P(GfxstreamEnd2EndGlTest, ConstantMatrixShader) { const std::string shaderSource = R"(\ #version 300 es precision mediump float; in highp vec4 dEQP_Position; out vec2 out0; void main() { const mat4x2 matA = mat4x2( 2.0, 4.0, 8.0, 16.0, 32.0, 64.0, 128.0, 256.0); const mat4x2 matB = mat4x2(1.0 / 2.0, 1.0 / 4.0, 1.0 / 8.0, 1.0 / 16.0, 1.0 / 32.0, 1.0 / 64.0, 1.0 / 128.0, 1.0 / 256.0); mat4x2 result = matrixCompMult(matA, matB); out0 = result * vec4(1.0, 1.0, 1.0, 1.0); gl_Position = dEQP_Position; } )"; auto result = SetUpShader(GL_VERTEX_SHADER, shaderSource); ASSERT_THAT(result, IsOk()); } TEST_P(GfxstreamEnd2EndGlTest, Draw) { const std::string vertSource = R"(\ #version 300 es precision highp float; layout (location = 0) in vec2 pos; layout (location = 1) in vec3 color; uniform mat4 transform; out vec3 color_varying; void main() { gl_Position = transform * vec4(pos, 0.0, 1.0); color_varying = (transform * vec4(color, 1.0)).xyz; } )"; const std::string fragSource = R"(\ #version 300 es precision highp float; in vec3 color_varying; out vec4 fragColor; void main() { fragColor = vec4(color_varying, 1.0); } )"; ScopedGlProgram program = GL_ASSERT(SetUpProgram(vertSource, fragSource)); GLint transformUniformLocation = mGl->glGetUniformLocation(program, "transform"); mGl->glEnableVertexAttribArray(0); mGl->glEnableVertexAttribArray(1); struct VertexAttributes { float position[2]; float color[3]; }; const VertexAttributes vertexAttrs[] = { // clang-format off { { -0.5f, -0.5f,}, { 0.2, 0.1, 0.9, }, }, { { 0.5f, -0.5f,}, { 0.8, 0.3, 0.1, }, }, { { 0.0f, 0.5f,}, { 0.1, 0.9, 0.6, }, }, // clang-format on }; ScopedGlBuffer buffer(*mGl); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glBufferData(GL_ARRAY_BUFFER, sizeof(vertexAttrs), vertexAttrs, GL_STATIC_DRAW); mGl->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), 0); mGl->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), (GLvoid*)offsetof(VertexAttributes, color)); mGl->glUseProgram(program); mGl->glViewport(0, 0, 1, 1); mGl->glClearColor(0.2f, 0.2f, 0.3f, 0.0f); mGl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const float matrix[16] = { // clang-format off 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, // clang-format on }; constexpr uint32_t kDrawIterations = 200; for (uint32_t i = 0; i < kDrawIterations; i++) { mGl->glUniformMatrix4fv(transformUniformLocation, 1, GL_FALSE, matrix); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glDrawArrays(GL_TRIANGLES, 0, 3); } mGl->glFinish(); mGl->glBindBuffer(GL_ARRAY_BUFFER, 0); mGl->glUseProgram(0); } TEST_P(GfxstreamEnd2EndGlTest, ProgramBinaryWithAHB) { const uint32_t width = 2; const uint32_t height = 2; auto ahb = GL_ASSERT(ScopedAHardwareBuffer::Allocate(*mGralloc, width, height, GFXSTREAM_AHB_FORMAT_R8G8B8A8_UNORM)); { uint8_t* mapped = GL_ASSERT(ahb.Lock()); uint32_t pos = 0; for (uint32_t h = 0; h < height; h++) { for (uint32_t w = 0; w < width; w++) { mapped[pos++] = 0; mapped[pos++] = 0; mapped[pos++] = 128; mapped[pos++] = 255; } } ahb.Unlock(); } const EGLint ahbImageAttribs[] = { // clang-format off EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, // clang-format on }; EGLImageKHR ahbImage = mGl->eglCreateImageKHR(mDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, ahb, ahbImageAttribs); ASSERT_THAT(ahbImage, Not(Eq(EGL_NO_IMAGE_KHR))); ScopedGlTexture ahbTexture(*mGl); mGl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, ahbTexture); mGl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); mGl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mGl->glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, ahbImage); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); GLenum programBinaryFormat = GL_NONE; std::vector programBinaryData; { const std::string vertSource = R"(\ #version 300 es layout (location = 0) in vec2 pos; layout (location = 1) in vec2 tex; out vec2 vTex; void main() { gl_Position = vec4(pos, 0.0, 1.0); vTex = tex; })"; const std::string fragSource = R"(\ #version 300 es precision highp float; uniform float uMultiplier; uniform sampler2D uTexture; in vec2 vTex; out vec4 oColor; void main() { oColor = texture(uTexture, vTex) * uMultiplier; })"; ScopedGlProgram program = GL_ASSERT(SetUpProgram(vertSource, fragSource)); GLint programBinaryLength = 0; mGl->glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinaryLength); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); programBinaryData.resize(programBinaryLength); GLint readProgramBinaryLength = 0; mGl->glGetProgramBinary(program, programBinaryLength, &readProgramBinaryLength, &programBinaryFormat, programBinaryData.data()); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(programBinaryLength, Eq(readProgramBinaryLength)); } ScopedGlProgram program = GL_ASSERT(SetUpProgram(programBinaryFormat, programBinaryData)); ASSERT_THAT(program, Not(Eq(0))); GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); GLint multiplierUniformLoc = mGl->glGetUniformLocation(program, "uMultiplier"); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(multiplierUniformLoc, Not(Eq(-1))); const GLsizei kFramebufferWidth = 4; const GLsizei kFramebufferHeight = 4; ScopedGlFramebuffer framebuffer(*mGl); mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); ScopedGlTexture framebufferTexture(*mGl); mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); mGl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kFramebufferWidth, kFramebufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); mGl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); mGl->glBindTexture(GL_TEXTURE_2D, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); struct VertexAttributes { float pos[2]; float tex[2]; }; const VertexAttributes vertexAttrs[] = { // clang-format off { { -1.0f, -1.0f,}, { 0.0f, 0.0f }, }, { { 3.0f, -1.0f,}, { 2.0f, 0.0f }, }, { { -1.0f, 3.0f,}, { 0.0f, 2.0f }, }, // clang-format on }; ScopedGlBuffer buffer(*mGl); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glBufferData(GL_ARRAY_BUFFER, sizeof(vertexAttrs), vertexAttrs, GL_STATIC_DRAW); mGl->glUseProgram(program); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glEnableVertexAttribArray(0); mGl->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), (GLvoid*)offsetof(VertexAttributes, pos)); mGl->glEnableVertexAttribArray(1); mGl->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), (GLvoid*)offsetof(VertexAttributes, tex)); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glActiveTexture(GL_TEXTURE0); mGl->glBindTexture(GL_TEXTURE_2D, ahbTexture); mGl->glUniform1i(textureUniformLoc, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glUniform1f(multiplierUniformLoc, 2.0f); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glDrawArrays(GL_TRIANGLES, 0, 3); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); for (int x = 0; x < kFramebufferWidth; x++) { for (int y = 0; y < kFramebufferHeight; y++) { EXPECT_THAT(GetPixelAt(x, y), IsOkWithRGBA(0, 0, 255, 255)); } } mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); } TEST_P(GfxstreamEnd2EndGlTest, ProgramBinaryWithTexture) { const GLsizei kTextureWidth = 2; const GLsizei kTextureHeight = 2; const GLubyte kTextureData[16] = { // clang-format off 0, 0, 128, 255, 0, 0, 128, 255, 0, 0, 128, 255, 0, 0, 128, 255, // clang-format on }; ScopedGlTexture texture(*mGl); mGl->glBindTexture(GL_TEXTURE_2D, texture); mGl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); mGl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); mGl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, kTextureData); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); GLenum programBinaryFormat = GL_NONE; std::vector programBinaryData; { const std::string vertSource = R"(\ #version 300 es layout (location = 0) in vec2 pos; layout (location = 1) in vec2 tex; out vec2 vTex; void main() { gl_Position = vec4(pos, 0.0, 1.0); vTex = tex; })"; const std::string fragSource = R"(\ #version 300 es precision highp float; uniform float uMultiplier; uniform sampler2D uTexture; in vec2 vTex; out vec4 oColor; void main() { oColor = texture(uTexture, vTex) * uMultiplier; })"; ScopedGlProgram program = GL_ASSERT(SetUpProgram(vertSource, fragSource)); GLint programBinaryLength = 0; mGl->glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinaryLength); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); programBinaryData.resize(programBinaryLength); GLint readProgramBinaryLength = 0; mGl->glGetProgramBinary(program, programBinaryLength, &readProgramBinaryLength, &programBinaryFormat, programBinaryData.data()); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(programBinaryLength, Eq(readProgramBinaryLength)); } ScopedGlProgram program = GL_ASSERT(SetUpProgram(programBinaryFormat, programBinaryData)); ASSERT_THAT(program, Not(Eq(0))); GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(textureUniformLoc, Not(Eq(-1))); GLint multiplierUniformLoc = mGl->glGetUniformLocation(program, "uMultiplier"); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(multiplierUniformLoc, Not(Eq(-1))); const GLsizei kFramebufferWidth = 4; const GLsizei kFramebufferHeight = 4; ScopedGlFramebuffer framebuffer(*mGl); mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); ScopedGlTexture framebufferTexture(*mGl); mGl->glBindTexture(GL_TEXTURE_2D, framebufferTexture); mGl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kFramebufferWidth, kFramebufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); mGl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); mGl->glBindTexture(GL_TEXTURE_2D, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); struct VertexAttributes { float pos[2]; float tex[2]; }; const VertexAttributes vertexAttrs[] = { // clang-format off { { -1.0f, -1.0f,}, { 0.0f, 0.0f }, }, { { 3.0f, -1.0f,}, { 2.0f, 0.0f }, }, { { -1.0f, 3.0f,}, { 0.0f, 2.0f }, }, // clang-format on }; ScopedGlBuffer buffer(*mGl); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glBufferData(GL_ARRAY_BUFFER, sizeof(vertexAttrs), vertexAttrs, GL_STATIC_DRAW); mGl->glUseProgram(program); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glBindBuffer(GL_ARRAY_BUFFER, buffer); mGl->glEnableVertexAttribArray(0); mGl->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), (GLvoid*)offsetof(VertexAttributes, pos)); mGl->glEnableVertexAttribArray(1); mGl->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexAttributes), (GLvoid*)offsetof(VertexAttributes, tex)); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glActiveTexture(GL_TEXTURE0); mGl->glBindTexture(GL_TEXTURE_2D, texture); mGl->glUniform1i(textureUniformLoc, 0); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glUniform1f(multiplierUniformLoc, 2.0f); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); mGl->glDrawArrays(GL_TRIANGLES, 0, 3); ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); for (int x = 0; x < kFramebufferWidth; x++) { for (int y = 0; y < kFramebufferHeight; y++) { EXPECT_THAT(GetPixelAt(x, y), IsOkWithRGBA(0, 0, 255, 255)); } } mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); } INSTANTIATE_TEST_CASE_P(GfxstreamEnd2EndTests, GfxstreamEnd2EndGlTest, ::testing::ValuesIn({ TestParams{ .with_gl = true, .with_vk = false, }, TestParams{ .with_gl = true, .with_vk = true, }, }), &GetTestName); } // namespace } // namespace tests } // namespace gfxstream