/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace gfxstream { class ColorBuffer; // This class implements async readback of ColorBuffers on both the FrameBuffer // posting thread and a separate worker thread. class ReadbackWorker { public: virtual ~ReadbackWorker() = default; virtual void init() = 0; // Enables readback of the given display. virtual void initReadbackForDisplay(uint32_t displayId, uint32_t w, uint32_t h) = 0; // Enables readback of the given display. virtual void deinitReadbackForDisplay(uint32_t displayId) = 0; enum class DoNextReadbackResult { OK_NOT_READY_FOR_READ, OK_READY_FOR_READ, }; // doNextReadback(): Call this from the emugl FrameBuffer::post thread // or similar rendering thread. // This will trigger an async glReadPixels of the current framebuffer. // The post callback of Framebuffer will also be triggered, but // in async mode it should do minimal work that involves |fbImage|. // |repaint|: flag to prime async readback with multiple iterations // so that the consumer of readback doesn't lag behind. // |readbackBgra|: Whether to force the readback format as GL_BGRA_EXT, // so that we get (depending on driver quality, heh) a gpu conversion of the // readback image that is suitable for webrtc, which expects formats like that. virtual DoNextReadbackResult doNextReadback(uint32_t displayId, ColorBuffer* cb, void* fbImage, bool repaint, bool readbackBgra) = 0; // Retrieves the latest framebuffer that has been posted and read with // doNextReadback. This is meant for apps like video encoding to use as // input; they will need to do synchronized communication with the thread // ReadbackWorker is running on. virtual void getPixels(uint32_t displayId, void* out, uint32_t bytes) = 0; // Duplicates the last frame and generates a post events if // there are no read events active. // This is usually called when there was no doNextReadback activity // for a few ms, to guarantee that end users see the final frame. enum class FlushResult { FAIL, OK_NOT_READY_FOR_READ, OK_READY_FOR_READ, }; virtual FlushResult flushPipeline(uint32_t displayId) = 0; }; } // namespace gfxstream