// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles1_only.entries --output=stream-servers/gl/OpenGLESDispatch/gles1_only_dispatch_logging_wrappers.impl // DO NOT EDIT THIS FILE void glAlphaFunc_dispatchLoggingWrapper(GLenum func, GLclampf ref) { DISPATCH_DEBUG_LOG("glAlphaFunc(func:0x%X, ref:%f)", func, ref); GLDispatch::glAlphaFunc_underlying(func, ref); } void glBegin_dispatchLoggingWrapper(GLenum mode) { DISPATCH_DEBUG_LOG("glBegin(mode:0x%X)", mode); GLDispatch::glBegin_underlying(mode); } void glClientActiveTexture_dispatchLoggingWrapper(GLenum texture) { DISPATCH_DEBUG_LOG("glClientActiveTexture(texture:0x%X)", texture); GLDispatch::glClientActiveTexture_underlying(texture); } void glClipPlane_dispatchLoggingWrapper(GLenum plane, const GLdouble * equation) { DISPATCH_DEBUG_LOG("glClipPlane(plane:0x%X, equation:%p)", plane, equation); GLDispatch::glClipPlane_underlying(plane, equation); } void glColor4d_dispatchLoggingWrapper(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { DISPATCH_DEBUG_LOG("glColor4d(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha); GLDispatch::glColor4d_underlying(red, green, blue, alpha); } void glColor4f_dispatchLoggingWrapper(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { DISPATCH_DEBUG_LOG("glColor4f(red:%f, green:%f, blue:%f, alpha:%f)", red, green, blue, alpha); GLDispatch::glColor4f_underlying(red, green, blue, alpha); } void glColor4fv_dispatchLoggingWrapper(const GLfloat * v) { DISPATCH_DEBUG_LOG("glColor4fv(v:%p)", v); GLDispatch::glColor4fv_underlying(v); } void glColor4ub_dispatchLoggingWrapper(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { DISPATCH_DEBUG_LOG("glColor4ub(red:%u, green:%u, blue:%u, alpha:%u)", red, green, blue, alpha); GLDispatch::glColor4ub_underlying(red, green, blue, alpha); } void glColor4ubv_dispatchLoggingWrapper(const GLubyte * v) { DISPATCH_DEBUG_LOG("glColor4ubv(v:%p)", v); GLDispatch::glColor4ubv_underlying(v); } void glColorPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH_DEBUG_LOG("glColorPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); GLDispatch::glColorPointer_underlying(size, type, stride, pointer); } void glDisableClientState_dispatchLoggingWrapper(GLenum array) { DISPATCH_DEBUG_LOG("glDisableClientState(array:0x%X)", array); GLDispatch::glDisableClientState_underlying(array); } void glEnableClientState_dispatchLoggingWrapper(GLenum array) { DISPATCH_DEBUG_LOG("glEnableClientState(array:0x%X)", array); GLDispatch::glEnableClientState_underlying(array); } void glEnd_dispatchLoggingWrapper() { DISPATCH_DEBUG_LOG("glEnd()"); GLDispatch::glEnd_underlying(); } void glFogf_dispatchLoggingWrapper(GLenum pname, GLfloat param) { DISPATCH_DEBUG_LOG("glFogf(pname:0x%X, param:%f)", pname, param); GLDispatch::glFogf_underlying(pname, param); } void glFogfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) { DISPATCH_DEBUG_LOG("glFogfv(pname:0x%X, params:%p)", pname, params); GLDispatch::glFogfv_underlying(pname, params); } void glGetClipPlane_dispatchLoggingWrapper(GLenum plane, GLdouble * equation) { DISPATCH_DEBUG_LOG("glGetClipPlane(plane:0x%X, equation:%p)", plane, equation); GLDispatch::glGetClipPlane_underlying(plane, equation); } void glGetDoublev_dispatchLoggingWrapper(GLenum pname, GLdouble * params) { DISPATCH_DEBUG_LOG("glGetDoublev(pname:0x%X, params:%p)", pname, params); GLDispatch::glGetDoublev_underlying(pname, params); } void glGetLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat * params) { DISPATCH_DEBUG_LOG("glGetLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); GLDispatch::glGetLightfv_underlying(light, pname, params); } void glGetMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat * params) { DISPATCH_DEBUG_LOG("glGetMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); GLDispatch::glGetMaterialfv_underlying(face, pname, params); } void glGetPointerv_dispatchLoggingWrapper(GLenum pname, GLvoid* * params) { DISPATCH_DEBUG_LOG("glGetPointerv(pname:0x%X, params:%p)", pname, params); GLDispatch::glGetPointerv_underlying(pname, params); } void glGetTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat * params) { DISPATCH_DEBUG_LOG("glGetTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glGetTexEnvfv_underlying(target, pname, params); } void glGetTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) { DISPATCH_DEBUG_LOG("glGetTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glGetTexEnviv_underlying(target, pname, params); } void glLightf_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfloat param) { DISPATCH_DEBUG_LOG("glLightf(light:0x%X, pname:0x%X, param:%f)", light, pname, param); GLDispatch::glLightf_underlying(light, pname, param); } void glLightfv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfloat * params) { DISPATCH_DEBUG_LOG("glLightfv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); GLDispatch::glLightfv_underlying(light, pname, params); } void glLightModelf_dispatchLoggingWrapper(GLenum pname, GLfloat param) { DISPATCH_DEBUG_LOG("glLightModelf(pname:0x%X, param:%f)", pname, param); GLDispatch::glLightModelf_underlying(pname, param); } void glLightModelfv_dispatchLoggingWrapper(GLenum pname, const GLfloat * params) { DISPATCH_DEBUG_LOG("glLightModelfv(pname:0x%X, params:%p)", pname, params); GLDispatch::glLightModelfv_underlying(pname, params); } void glLoadIdentity_dispatchLoggingWrapper() { DISPATCH_DEBUG_LOG("glLoadIdentity()"); GLDispatch::glLoadIdentity_underlying(); } void glLoadMatrixf_dispatchLoggingWrapper(const GLfloat * m) { DISPATCH_DEBUG_LOG("glLoadMatrixf(m:%p)", m); GLDispatch::glLoadMatrixf_underlying(m); } void glLogicOp_dispatchLoggingWrapper(GLenum opcode) { DISPATCH_DEBUG_LOG("glLogicOp(opcode:0x%X)", opcode); GLDispatch::glLogicOp_underlying(opcode); } void glMaterialf_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfloat param) { DISPATCH_DEBUG_LOG("glMaterialf(face:0x%X, pname:0x%X, param:%f)", face, pname, param); GLDispatch::glMaterialf_underlying(face, pname, param); } void glMaterialfv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfloat * params) { DISPATCH_DEBUG_LOG("glMaterialfv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); GLDispatch::glMaterialfv_underlying(face, pname, params); } void glMultiTexCoord2fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord2fv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord2fv_underlying(target, v); } void glMultiTexCoord2sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord2sv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord2sv_underlying(target, v); } void glMultiTexCoord3fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord3fv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord3fv_underlying(target, v); } void glMultiTexCoord3sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord3sv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord3sv_underlying(target, v); } void glMultiTexCoord4f_dispatchLoggingWrapper(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { DISPATCH_DEBUG_LOG("glMultiTexCoord4f(target:0x%X, s:%f, t:%f, r:%f, q:%f)", target, s, t, r, q); GLDispatch::glMultiTexCoord4f_underlying(target, s, t, r, q); } void glMultiTexCoord4fv_dispatchLoggingWrapper(GLenum target, const GLfloat * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord4fv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord4fv_underlying(target, v); } void glMultiTexCoord4sv_dispatchLoggingWrapper(GLenum target, const GLshort * v) { DISPATCH_DEBUG_LOG("glMultiTexCoord4sv(target:0x%X, v:%p)", target, v); GLDispatch::glMultiTexCoord4sv_underlying(target, v); } void glMultMatrixf_dispatchLoggingWrapper(const GLfloat * m) { DISPATCH_DEBUG_LOG("glMultMatrixf(m:%p)", m); GLDispatch::glMultMatrixf_underlying(m); } void glNormal3f_dispatchLoggingWrapper(GLfloat nx, GLfloat ny, GLfloat nz) { DISPATCH_DEBUG_LOG("glNormal3f(nx:%f, ny:%f, nz:%f)", nx, ny, nz); GLDispatch::glNormal3f_underlying(nx, ny, nz); } void glNormal3fv_dispatchLoggingWrapper(const GLfloat * v) { DISPATCH_DEBUG_LOG("glNormal3fv(v:%p)", v); GLDispatch::glNormal3fv_underlying(v); } void glNormal3sv_dispatchLoggingWrapper(const GLshort * v) { DISPATCH_DEBUG_LOG("glNormal3sv(v:%p)", v); GLDispatch::glNormal3sv_underlying(v); } void glOrtho_dispatchLoggingWrapper(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { DISPATCH_DEBUG_LOG("glOrtho(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); GLDispatch::glOrtho_underlying(left, right, bottom, top, zNear, zFar); } void glPointParameterf_dispatchLoggingWrapper(GLenum param, GLfloat value) { DISPATCH_DEBUG_LOG("glPointParameterf(param:0x%X, value:%f)", param, value); GLDispatch::glPointParameterf_underlying(param, value); } void glPointParameterfv_dispatchLoggingWrapper(GLenum param, const GLfloat * values) { DISPATCH_DEBUG_LOG("glPointParameterfv(param:0x%X, values:%p)", param, values); GLDispatch::glPointParameterfv_underlying(param, values); } void glPointSize_dispatchLoggingWrapper(GLfloat size) { DISPATCH_DEBUG_LOG("glPointSize(size:%f)", size); GLDispatch::glPointSize_underlying(size); } void glRotatef_dispatchLoggingWrapper(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { DISPATCH_DEBUG_LOG("glRotatef(angle:%f, x:%f, y:%f, z:%f)", angle, x, y, z); GLDispatch::glRotatef_underlying(angle, x, y, z); } void glScalef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) { DISPATCH_DEBUG_LOG("glScalef(x:%f, y:%f, z:%f)", x, y, z); GLDispatch::glScalef_underlying(x, y, z); } void glTexEnvf_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfloat param) { DISPATCH_DEBUG_LOG("glTexEnvf(target:0x%X, pname:0x%X, param:%f)", target, pname, param); GLDispatch::glTexEnvf_underlying(target, pname, param); } void glTexEnvfv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH_DEBUG_LOG("glTexEnvfv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glTexEnvfv_underlying(target, pname, params); } void glMatrixMode_dispatchLoggingWrapper(GLenum mode) { DISPATCH_DEBUG_LOG("glMatrixMode(mode:0x%X)", mode); GLDispatch::glMatrixMode_underlying(mode); } void glNormalPointer_dispatchLoggingWrapper(GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH_DEBUG_LOG("glNormalPointer(type:0x%X, stride:%d, pointer:%p)", type, stride, pointer); GLDispatch::glNormalPointer_underlying(type, stride, pointer); } void glPopMatrix_dispatchLoggingWrapper() { DISPATCH_DEBUG_LOG("glPopMatrix()"); GLDispatch::glPopMatrix_underlying(); } void glPushMatrix_dispatchLoggingWrapper() { DISPATCH_DEBUG_LOG("glPushMatrix()"); GLDispatch::glPushMatrix_underlying(); } void glShadeModel_dispatchLoggingWrapper(GLenum mode) { DISPATCH_DEBUG_LOG("glShadeModel(mode:0x%X)", mode); GLDispatch::glShadeModel_underlying(mode); } void glTexCoordPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH_DEBUG_LOG("glTexCoordPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); GLDispatch::glTexCoordPointer_underlying(size, type, stride, pointer); } void glTexEnvi_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) { DISPATCH_DEBUG_LOG("glTexEnvi(target:0x%X, pname:0x%X, param:%d)", target, pname, param); GLDispatch::glTexEnvi_underlying(target, pname, param); } void glTexEnviv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLint * params) { DISPATCH_DEBUG_LOG("glTexEnviv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glTexEnviv_underlying(target, pname, params); } void glTranslatef_dispatchLoggingWrapper(GLfloat x, GLfloat y, GLfloat z) { DISPATCH_DEBUG_LOG("glTranslatef(x:%f, y:%f, z:%f)", x, y, z); GLDispatch::glTranslatef_underlying(x, y, z); } void glVertexPointer_dispatchLoggingWrapper(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH_DEBUG_LOG("glVertexPointer(size:%d, type:0x%X, stride:%d, pointer:%p)", size, type, stride, pointer); GLDispatch::glVertexPointer_underlying(size, type, stride, pointer); } void glClipPlanef_dispatchLoggingWrapper(GLenum plane, const GLfloat * equation) { DISPATCH_DEBUG_LOG("glClipPlanef(plane:0x%X, equation:%p)", plane, equation); GLDispatch::glClipPlanef_underlying(plane, equation); } void glFrustumf_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { DISPATCH_DEBUG_LOG("glFrustumf(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); GLDispatch::glFrustumf_underlying(left, right, bottom, top, zNear, zFar); } void glGetClipPlanef_dispatchLoggingWrapper(GLenum pname, GLfloat eqn[4]) { DISPATCH_DEBUG_LOG("glGetClipPlanef(pname:0x%X, eqn[4]:%p)", pname, eqn); GLDispatch::glGetClipPlanef_underlying(pname, eqn); } void glOrthof_dispatchLoggingWrapper(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { DISPATCH_DEBUG_LOG("glOrthof(left:%f, right:%f, bottom:%f, top:%f, zNear:%f, zFar:%f)", left, right, bottom, top, zNear, zFar); GLDispatch::glOrthof_underlying(left, right, bottom, top, zNear, zFar); } void glAlphaFuncx_dispatchLoggingWrapper(GLenum func, GLclampx ref) { DISPATCH_DEBUG_LOG("glAlphaFuncx(func:0x%X, ref:%d)", func, ref); GLDispatch::glAlphaFuncx_underlying(func, ref); } void glClearColorx_dispatchLoggingWrapper(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { DISPATCH_DEBUG_LOG("glClearColorx(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha); GLDispatch::glClearColorx_underlying(red, green, blue, alpha); } void glClearDepthx_dispatchLoggingWrapper(GLclampx depth) { DISPATCH_DEBUG_LOG("glClearDepthx(depth:%d)", depth); GLDispatch::glClearDepthx_underlying(depth); } void glColor4x_dispatchLoggingWrapper(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { DISPATCH_DEBUG_LOG("glColor4x(red:%d, green:%d, blue:%d, alpha:%d)", red, green, blue, alpha); GLDispatch::glColor4x_underlying(red, green, blue, alpha); } void glDepthRangex_dispatchLoggingWrapper(GLclampx zNear, GLclampx zFar) { DISPATCH_DEBUG_LOG("glDepthRangex(zNear:%d, zFar:%d)", zNear, zFar); GLDispatch::glDepthRangex_underlying(zNear, zFar); } void glFogx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glFogx(pname:0x%X, param:%d)", pname, param); GLDispatch::glFogx_underlying(pname, param); } void glFogxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glFogxv(pname:0x%X, params:%p)", pname, params); GLDispatch::glFogxv_underlying(pname, params); } void glFrustumx_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { DISPATCH_DEBUG_LOG("glFrustumx(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar); GLDispatch::glFrustumx_underlying(left, right, bottom, top, zNear, zFar); } void glClipPlanex_dispatchLoggingWrapper(GLenum pname, const GLfixed * eqn) { DISPATCH_DEBUG_LOG("glClipPlanex(pname:0x%X, eqn:%p)", pname, eqn); GLDispatch::glClipPlanex_underlying(pname, eqn); } void glGetFixedv_dispatchLoggingWrapper(GLenum pname, GLfixed * params) { DISPATCH_DEBUG_LOG("glGetFixedv(pname:0x%X, params:%p)", pname, params); GLDispatch::glGetFixedv_underlying(pname, params); } void glGetLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed * params) { DISPATCH_DEBUG_LOG("glGetLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); GLDispatch::glGetLightxv_underlying(light, pname, params); } void glGetMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed * params) { DISPATCH_DEBUG_LOG("glGetMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); GLDispatch::glGetMaterialxv_underlying(face, pname, params); } void glGetTexEnvxv_dispatchLoggingWrapper(GLenum env, GLenum pname, GLfixed * params) { DISPATCH_DEBUG_LOG("glGetTexEnvxv(env:0x%X, pname:0x%X, params:%p)", env, pname, params); GLDispatch::glGetTexEnvxv_underlying(env, pname, params); } void glGetTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed * params) { DISPATCH_DEBUG_LOG("glGetTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glGetTexParameterxv_underlying(target, pname, params); } void glLightModelx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glLightModelx(pname:0x%X, param:%d)", pname, param); GLDispatch::glLightModelx_underlying(pname, param); } void glLightModelxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glLightModelxv(pname:0x%X, params:%p)", pname, params); GLDispatch::glLightModelxv_underlying(pname, params); } void glLightx_dispatchLoggingWrapper(GLenum light, GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glLightx(light:0x%X, pname:0x%X, param:%d)", light, pname, param); GLDispatch::glLightx_underlying(light, pname, param); } void glLightxv_dispatchLoggingWrapper(GLenum light, GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glLightxv(light:0x%X, pname:0x%X, params:%p)", light, pname, params); GLDispatch::glLightxv_underlying(light, pname, params); } void glLineWidthx_dispatchLoggingWrapper(GLfixed width) { DISPATCH_DEBUG_LOG("glLineWidthx(width:%d)", width); GLDispatch::glLineWidthx_underlying(width); } void glLoadMatrixx_dispatchLoggingWrapper(const GLfixed * m) { DISPATCH_DEBUG_LOG("glLoadMatrixx(m:%p)", m); GLDispatch::glLoadMatrixx_underlying(m); } void glMaterialx_dispatchLoggingWrapper(GLenum face, GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glMaterialx(face:0x%X, pname:0x%X, param:%d)", face, pname, param); GLDispatch::glMaterialx_underlying(face, pname, param); } void glMaterialxv_dispatchLoggingWrapper(GLenum face, GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glMaterialxv(face:0x%X, pname:0x%X, params:%p)", face, pname, params); GLDispatch::glMaterialxv_underlying(face, pname, params); } void glMultMatrixx_dispatchLoggingWrapper(const GLfixed * m) { DISPATCH_DEBUG_LOG("glMultMatrixx(m:%p)", m); GLDispatch::glMultMatrixx_underlying(m); } void glMultiTexCoord4x_dispatchLoggingWrapper(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { DISPATCH_DEBUG_LOG("glMultiTexCoord4x(target:0x%X, s:%d, t:%d, r:%d, q:%d)", target, s, t, r, q); GLDispatch::glMultiTexCoord4x_underlying(target, s, t, r, q); } void glNormal3x_dispatchLoggingWrapper(GLfixed nx, GLfixed ny, GLfixed nz) { DISPATCH_DEBUG_LOG("glNormal3x(nx:%d, ny:%d, nz:%d)", nx, ny, nz); GLDispatch::glNormal3x_underlying(nx, ny, nz); } void glOrthox_dispatchLoggingWrapper(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { DISPATCH_DEBUG_LOG("glOrthox(left:%d, right:%d, bottom:%d, top:%d, zNear:%d, zFar:%d)", left, right, bottom, top, zNear, zFar); GLDispatch::glOrthox_underlying(left, right, bottom, top, zNear, zFar); } void glPointParameterx_dispatchLoggingWrapper(GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glPointParameterx(pname:0x%X, param:%d)", pname, param); GLDispatch::glPointParameterx_underlying(pname, param); } void glPointParameterxv_dispatchLoggingWrapper(GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glPointParameterxv(pname:0x%X, params:%p)", pname, params); GLDispatch::glPointParameterxv_underlying(pname, params); } void glPointSizex_dispatchLoggingWrapper(GLfixed size) { DISPATCH_DEBUG_LOG("glPointSizex(size:%d)", size); GLDispatch::glPointSizex_underlying(size); } void glPolygonOffsetx_dispatchLoggingWrapper(GLfixed factor, GLfixed units) { DISPATCH_DEBUG_LOG("glPolygonOffsetx(factor:%d, units:%d)", factor, units); GLDispatch::glPolygonOffsetx_underlying(factor, units); } void glRotatex_dispatchLoggingWrapper(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { DISPATCH_DEBUG_LOG("glRotatex(angle:%d, x:%d, y:%d, z:%d)", angle, x, y, z); GLDispatch::glRotatex_underlying(angle, x, y, z); } void glSampleCoveragex_dispatchLoggingWrapper(GLclampx value, GLboolean invert) { DISPATCH_DEBUG_LOG("glSampleCoveragex(value:%d, invert:%d)", value, invert); GLDispatch::glSampleCoveragex_underlying(value, invert); } void glScalex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) { DISPATCH_DEBUG_LOG("glScalex(x:%d, y:%d, z:%d)", x, y, z); GLDispatch::glScalex_underlying(x, y, z); } void glTexEnvx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glTexEnvx(target:0x%X, pname:0x%X, param:%d)", target, pname, param); GLDispatch::glTexEnvx_underlying(target, pname, param); } void glTexEnvxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glTexEnvxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glTexEnvxv_underlying(target, pname, params); } void glTexParameterx_dispatchLoggingWrapper(GLenum target, GLenum pname, GLfixed param) { DISPATCH_DEBUG_LOG("glTexParameterx(target:0x%X, pname:0x%X, param:%d)", target, pname, param); GLDispatch::glTexParameterx_underlying(target, pname, param); } void glTexParameterxv_dispatchLoggingWrapper(GLenum target, GLenum pname, const GLfixed * params) { DISPATCH_DEBUG_LOG("glTexParameterxv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glTexParameterxv_underlying(target, pname, params); } void glTranslatex_dispatchLoggingWrapper(GLfixed x, GLfixed y, GLfixed z) { DISPATCH_DEBUG_LOG("glTranslatex(x:%d, y:%d, z:%d)", x, y, z); GLDispatch::glTranslatex_underlying(x, y, z); } void glGetClipPlanex_dispatchLoggingWrapper(GLenum pname, GLfixed eqn[4]) { DISPATCH_DEBUG_LOG("glGetClipPlanex(pname:0x%X, eqn[4]:%p)", pname, eqn); GLDispatch::glGetClipPlanex_underlying(pname, eqn); }