// Auto-generated with: android/scripts/gen-entries.py --mode=dispatch_logging_wrappers stream-servers/gl/OpenGLESDispatch/gles31_only.entries --output=stream-servers/gl/OpenGLESDispatch/gles31_only_dispatch_logging_wrappers.impl // DO NOT EDIT THIS FILE void glGetBooleani_v_dispatchLoggingWrapper(GLenum target, GLuint index, GLboolean * data) { DISPATCH_DEBUG_LOG("glGetBooleani_v(target:0x%X, index:%d, data:%p)", target, index, data); GLDispatch::glGetBooleani_v_underlying(target, index, data); } void glMemoryBarrier_dispatchLoggingWrapper(GLbitfield barriers) { DISPATCH_DEBUG_LOG("glMemoryBarrier(barriers:%d)", barriers); GLDispatch::glMemoryBarrier_underlying(barriers); } void glMemoryBarrierByRegion_dispatchLoggingWrapper(GLbitfield barriers) { DISPATCH_DEBUG_LOG("glMemoryBarrierByRegion(barriers:%d)", barriers); GLDispatch::glMemoryBarrierByRegion_underlying(barriers); } void glGenProgramPipelines_dispatchLoggingWrapper(GLsizei n, GLuint * pipelines) { DISPATCH_DEBUG_LOG("glGenProgramPipelines(n:%d, pipelines:%p)", n, pipelines); GLDispatch::glGenProgramPipelines_underlying(n, pipelines); } void glDeleteProgramPipelines_dispatchLoggingWrapper(GLsizei n, const GLuint * pipelines) { DISPATCH_DEBUG_LOG("glDeleteProgramPipelines(n:%d, pipelines:%p)", n, pipelines); GLDispatch::glDeleteProgramPipelines_underlying(n, pipelines); } void glBindProgramPipeline_dispatchLoggingWrapper(GLuint pipeline) { DISPATCH_DEBUG_LOG("glBindProgramPipeline(pipeline:%d)", pipeline); GLDispatch::glBindProgramPipeline_underlying(pipeline); } void glGetProgramPipelineiv_dispatchLoggingWrapper(GLuint pipeline, GLenum pname, GLint * params) { DISPATCH_DEBUG_LOG("glGetProgramPipelineiv(pipeline:%d, pname:0x%X, params:%p)", pipeline, pname, params); GLDispatch::glGetProgramPipelineiv_underlying(pipeline, pname, params); } void glGetProgramPipelineInfoLog_dispatchLoggingWrapper(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { DISPATCH_DEBUG_LOG("glGetProgramPipelineInfoLog(pipeline:%d, bufSize:%d, length:%p, infoLog:%p)", pipeline, bufSize, length, infoLog); GLDispatch::glGetProgramPipelineInfoLog_underlying(pipeline, bufSize, length, infoLog); } void glValidateProgramPipeline_dispatchLoggingWrapper(GLuint pipeline) { DISPATCH_DEBUG_LOG("glValidateProgramPipeline(pipeline:%d)", pipeline); GLDispatch::glValidateProgramPipeline_underlying(pipeline); } GLboolean glIsProgramPipeline_dispatchLoggingWrapper(GLuint pipeline) { DISPATCH_DEBUG_LOG("glIsProgramPipeline(pipeline:%d)", pipeline); return GLDispatch::glIsProgramPipeline_underlying(pipeline); } void glUseProgramStages_dispatchLoggingWrapper(GLuint pipeline, GLbitfield stages, GLuint program) { DISPATCH_DEBUG_LOG("glUseProgramStages(pipeline:%d, stages:%d, program:%d)", pipeline, stages, program); GLDispatch::glUseProgramStages_underlying(pipeline, stages, program); } void glActiveShaderProgram_dispatchLoggingWrapper(GLuint pipeline, GLuint program) { DISPATCH_DEBUG_LOG("glActiveShaderProgram(pipeline:%d, program:%d)", pipeline, program); GLDispatch::glActiveShaderProgram_underlying(pipeline, program); } GLuint glCreateShaderProgramv_dispatchLoggingWrapper(GLenum type, GLsizei count, const char ** strings) { DISPATCH_DEBUG_LOG("glCreateShaderProgramv(type:0x%X, count:%d, strings:%p)", type, count, strings); return GLDispatch::glCreateShaderProgramv_underlying(type, count, strings); } void glProgramUniform1f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0) { DISPATCH_DEBUG_LOG("glProgramUniform1f(program:%d, location:%d, v0:%f)", program, location, v0); GLDispatch::glProgramUniform1f_underlying(program, location, v0); } void glProgramUniform2f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0, GLfloat v1) { DISPATCH_DEBUG_LOG("glProgramUniform2f(program:%d, location:%d, v0:%f, v1:%f)", program, location, v0, v1); GLDispatch::glProgramUniform2f_underlying(program, location, v0, v1); } void glProgramUniform3f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { DISPATCH_DEBUG_LOG("glProgramUniform3f(program:%d, location:%d, v0:%f, v1:%f, v2:%f)", program, location, v0, v1, v2); GLDispatch::glProgramUniform3f_underlying(program, location, v0, v1, v2); } void glProgramUniform4f_dispatchLoggingWrapper(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { DISPATCH_DEBUG_LOG("glProgramUniform4f(program:%d, location:%d, v0:%f, v1:%f, v2:%f, v3:%f)", program, location, v0, v1, v2, v3); GLDispatch::glProgramUniform4f_underlying(program, location, v0, v1, v2, v3); } void glProgramUniform1i_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0) { DISPATCH_DEBUG_LOG("glProgramUniform1i(program:%d, location:%d, v0:%d)", program, location, v0); GLDispatch::glProgramUniform1i_underlying(program, location, v0); } void glProgramUniform2i_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLint v1) { DISPATCH_DEBUG_LOG("glProgramUniform2i(program:%d, location:%d, v0:%d, v1:%d)", program, location, v0, v1); GLDispatch::glProgramUniform2i_underlying(program, location, v0, v1); } void glProgramUniform3i_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { DISPATCH_DEBUG_LOG("glProgramUniform3i(program:%d, location:%d, v0:%d, v1:%d, v2:%d)", program, location, v0, v1, v2); GLDispatch::glProgramUniform3i_underlying(program, location, v0, v1, v2); } void glProgramUniform4i_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { DISPATCH_DEBUG_LOG("glProgramUniform4i(program:%d, location:%d, v0:%d, v1:%d, v2:%d, v3:%d)", program, location, v0, v1, v2, v3); GLDispatch::glProgramUniform4i_underlying(program, location, v0, v1, v2, v3); } void glProgramUniform1ui_dispatchLoggingWrapper(GLuint program, GLint location, GLuint v0) { DISPATCH_DEBUG_LOG("glProgramUniform1ui(program:%d, location:%d, v0:%d)", program, location, v0); GLDispatch::glProgramUniform1ui_underlying(program, location, v0); } void glProgramUniform2ui_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLuint v1) { DISPATCH_DEBUG_LOG("glProgramUniform2ui(program:%d, location:%d, v0:%d, v1:%d)", program, location, v0, v1); GLDispatch::glProgramUniform2ui_underlying(program, location, v0, v1); } void glProgramUniform3ui_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) { DISPATCH_DEBUG_LOG("glProgramUniform3ui(program:%d, location:%d, v0:%d, v1:%d, v2:%d)", program, location, v0, v1, v2); GLDispatch::glProgramUniform3ui_underlying(program, location, v0, v1, v2); } void glProgramUniform4ui_dispatchLoggingWrapper(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) { DISPATCH_DEBUG_LOG("glProgramUniform4ui(program:%d, location:%d, v0:%d, v1:%d, v2:%d, v3:%d)", program, location, v0, v1, v2, v3); GLDispatch::glProgramUniform4ui_underlying(program, location, v0, v1, v2, v3); } void glProgramUniform1fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniform1fv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform1fv_underlying(program, location, count, value); } void glProgramUniform2fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniform2fv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform2fv_underlying(program, location, count, value); } void glProgramUniform3fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniform3fv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform3fv_underlying(program, location, count, value); } void glProgramUniform4fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniform4fv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform4fv_underlying(program, location, count, value); } void glProgramUniform1iv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLint * value) { DISPATCH_DEBUG_LOG("glProgramUniform1iv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform1iv_underlying(program, location, count, value); } void glProgramUniform2iv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLint * value) { DISPATCH_DEBUG_LOG("glProgramUniform2iv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform2iv_underlying(program, location, count, value); } void glProgramUniform3iv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLint * value) { DISPATCH_DEBUG_LOG("glProgramUniform3iv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform3iv_underlying(program, location, count, value); } void glProgramUniform4iv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLint * value) { DISPATCH_DEBUG_LOG("glProgramUniform4iv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform4iv_underlying(program, location, count, value); } void glProgramUniform1uiv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLuint * value) { DISPATCH_DEBUG_LOG("glProgramUniform1uiv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform1uiv_underlying(program, location, count, value); } void glProgramUniform2uiv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLuint * value) { DISPATCH_DEBUG_LOG("glProgramUniform2uiv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform2uiv_underlying(program, location, count, value); } void glProgramUniform3uiv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLuint * value) { DISPATCH_DEBUG_LOG("glProgramUniform3uiv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform3uiv_underlying(program, location, count, value); } void glProgramUniform4uiv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, const GLuint * value) { DISPATCH_DEBUG_LOG("glProgramUniform4uiv(program:%d, location:%d, count:%d, value:%p)", program, location, count, value); GLDispatch::glProgramUniform4uiv_underlying(program, location, count, value); } void glProgramUniformMatrix2fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix2fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix2fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix3fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix3fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix3fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix4fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix4fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix4fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix2x3fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix2x3fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix2x3fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix3x2fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix3x2fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix3x2fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix2x4fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix2x4fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix2x4fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix4x2fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix4x2fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix4x2fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix3x4fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix3x4fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix3x4fv_underlying(program, location, count, transpose, value); } void glProgramUniformMatrix4x3fv_dispatchLoggingWrapper(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { DISPATCH_DEBUG_LOG("glProgramUniformMatrix4x3fv(program:%d, location:%d, count:%d, transpose:%d, value:%p)", program, location, count, transpose, value); GLDispatch::glProgramUniformMatrix4x3fv_underlying(program, location, count, transpose, value); } void glGetProgramInterfaceiv_dispatchLoggingWrapper(GLuint program, GLenum programInterface, GLenum pname, GLint * params) { DISPATCH_DEBUG_LOG("glGetProgramInterfaceiv(program:%d, programInterface:0x%X, pname:0x%X, params:%p)", program, programInterface, pname, params); GLDispatch::glGetProgramInterfaceiv_underlying(program, programInterface, pname, params); } void glGetProgramResourceiv_dispatchLoggingWrapper(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) { DISPATCH_DEBUG_LOG("glGetProgramResourceiv(program:%d, programInterface:0x%X, index:%d, propCount:%d, props:%p, bufSize:%d, length:%p, params:%p)", program, programInterface, index, propCount, props, bufSize, length, params); GLDispatch::glGetProgramResourceiv_underlying(program, programInterface, index, propCount, props, bufSize, length, params); } GLuint glGetProgramResourceIndex_dispatchLoggingWrapper(GLuint program, GLenum programInterface, const char * name) { DISPATCH_DEBUG_LOG("glGetProgramResourceIndex(program:%d, programInterface:0x%X, name:%p)", program, programInterface, name); return GLDispatch::glGetProgramResourceIndex_underlying(program, programInterface, name); } GLint glGetProgramResourceLocation_dispatchLoggingWrapper(GLuint program, GLenum programInterface, const char * name) { DISPATCH_DEBUG_LOG("glGetProgramResourceLocation(program:%d, programInterface:0x%X, name:%p)", program, programInterface, name); return GLDispatch::glGetProgramResourceLocation_underlying(program, programInterface, name); } void glGetProgramResourceName_dispatchLoggingWrapper(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name) { DISPATCH_DEBUG_LOG("glGetProgramResourceName(program:%d, programInterface:0x%X, index:%d, bufSize:%d, length:%p, name:%p)", program, programInterface, index, bufSize, length, name); GLDispatch::glGetProgramResourceName_underlying(program, programInterface, index, bufSize, length, name); } void glBindImageTexture_dispatchLoggingWrapper(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { DISPATCH_DEBUG_LOG("glBindImageTexture(unit:%d, texture:%d, level:%d, layered:%d, layer:%d, access:0x%X, format:0x%X)", unit, texture, level, layered, layer, access, format); GLDispatch::glBindImageTexture_underlying(unit, texture, level, layered, layer, access, format); } void glDispatchCompute_dispatchLoggingWrapper(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { DISPATCH_DEBUG_LOG("glDispatchCompute(num_groups_x:%d, num_groups_y:%d, num_groups_z:%d)", num_groups_x, num_groups_y, num_groups_z); GLDispatch::glDispatchCompute_underlying(num_groups_x, num_groups_y, num_groups_z); } void glDispatchComputeIndirect_dispatchLoggingWrapper(GLintptr indirect) { DISPATCH_DEBUG_LOG("glDispatchComputeIndirect(indirect:%ld)", indirect); GLDispatch::glDispatchComputeIndirect_underlying(indirect); } void glBindVertexBuffer_dispatchLoggingWrapper(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride) { DISPATCH_DEBUG_LOG("glBindVertexBuffer(bindingindex:%d, buffer:%d, offset:%ld, stride:%ld)", bindingindex, buffer, offset, stride); GLDispatch::glBindVertexBuffer_underlying(bindingindex, buffer, offset, stride); } void glVertexAttribBinding_dispatchLoggingWrapper(GLuint attribindex, GLuint bindingindex) { DISPATCH_DEBUG_LOG("glVertexAttribBinding(attribindex:%d, bindingindex:%d)", attribindex, bindingindex); GLDispatch::glVertexAttribBinding_underlying(attribindex, bindingindex); } void glVertexAttribFormat_dispatchLoggingWrapper(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { DISPATCH_DEBUG_LOG("glVertexAttribFormat(attribindex:%d, size:%d, type:0x%X, normalized:%d, relativeoffset:%d)", attribindex, size, type, normalized, relativeoffset); GLDispatch::glVertexAttribFormat_underlying(attribindex, size, type, normalized, relativeoffset); } void glVertexAttribIFormat_dispatchLoggingWrapper(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { DISPATCH_DEBUG_LOG("glVertexAttribIFormat(attribindex:%d, size:%d, type:0x%X, relativeoffset:%d)", attribindex, size, type, relativeoffset); GLDispatch::glVertexAttribIFormat_underlying(attribindex, size, type, relativeoffset); } void glVertexBindingDivisor_dispatchLoggingWrapper(GLuint bindingindex, GLuint divisor) { DISPATCH_DEBUG_LOG("glVertexBindingDivisor(bindingindex:%d, divisor:%d)", bindingindex, divisor); GLDispatch::glVertexBindingDivisor_underlying(bindingindex, divisor); } void glDrawArraysIndirect_dispatchLoggingWrapper(GLenum mode, const void * indirect) { DISPATCH_DEBUG_LOG("glDrawArraysIndirect(mode:0x%X, indirect:%p)", mode, indirect); GLDispatch::glDrawArraysIndirect_underlying(mode, indirect); } void glDrawElementsIndirect_dispatchLoggingWrapper(GLenum mode, GLenum type, const void * indirect) { DISPATCH_DEBUG_LOG("glDrawElementsIndirect(mode:0x%X, type:0x%X, indirect:%p)", mode, type, indirect); GLDispatch::glDrawElementsIndirect_underlying(mode, type, indirect); } void glTexStorage2DMultisample_dispatchLoggingWrapper(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { DISPATCH_DEBUG_LOG("glTexStorage2DMultisample(target:0x%X, samples:%d, internalformat:0x%X, width:%d, height:%d, fixedsamplelocations:%d)", target, samples, internalformat, width, height, fixedsamplelocations); GLDispatch::glTexStorage2DMultisample_underlying(target, samples, internalformat, width, height, fixedsamplelocations); } void glSampleMaski_dispatchLoggingWrapper(GLuint maskNumber, GLbitfield mask) { DISPATCH_DEBUG_LOG("glSampleMaski(maskNumber:%d, mask:%d)", maskNumber, mask); GLDispatch::glSampleMaski_underlying(maskNumber, mask); } void glGetMultisamplefv_dispatchLoggingWrapper(GLenum pname, GLuint index, GLfloat * val) { DISPATCH_DEBUG_LOG("glGetMultisamplefv(pname:0x%X, index:%d, val:%p)", pname, index, val); GLDispatch::glGetMultisamplefv_underlying(pname, index, val); } void glFramebufferParameteri_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint param) { DISPATCH_DEBUG_LOG("glFramebufferParameteri(target:0x%X, pname:0x%X, param:%d)", target, pname, param); GLDispatch::glFramebufferParameteri_underlying(target, pname, param); } void glGetFramebufferParameteriv_dispatchLoggingWrapper(GLenum target, GLenum pname, GLint * params) { DISPATCH_DEBUG_LOG("glGetFramebufferParameteriv(target:0x%X, pname:0x%X, params:%p)", target, pname, params); GLDispatch::glGetFramebufferParameteriv_underlying(target, pname, params); }