// Auto-generated with: android/scripts/gen-entries.py --mode=translator_passthrough stream-servers/OpenGLESDispatch/gles32_only.entries --output=stream-servers/glestranslator/GLES_V2/GLESv32Imp.cpp // This file is best left unedited. // Try to make changes through gen_translator in gen-entries.py, // and/or parcel out custom functionality in separate code. GL_APICALL void GL_APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { GET_CTX_V2(); SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glDebugMessageControl); ctx->dispatcher().glDebugMessageControl(source, type, severity, count, ids, enabled); } GL_APICALL void GL_APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) { GET_CTX_V2(); SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glDebugMessageInsert); ctx->dispatcher().glDebugMessageInsert(source, type, id, severity, length, buf); } GL_APICALL void GL_APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void* userParam) { GET_CTX_V2(); SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glDebugMessageCallback); ctx->dispatcher().glDebugMessageCallback(callback, userParam); } GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) { GET_CTX_V2_RET(0); RET_AND_SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glGetDebugMessageLog, 0); GLuint glGetDebugMessageLogRET = ctx->dispatcher().glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); return glGetDebugMessageLogRET; } GL_APICALL void GL_APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) { GET_CTX_V2(); SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glPushDebugGroup); ctx->dispatcher().glPushDebugGroup(source, id, length, message); } GL_APICALL void GL_APIENTRY glPopDebugGroup() { GET_CTX_V2(); SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glPopDebugGroup); ctx->dispatcher().glPopDebugGroup(); }