/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "aemu/base/threads/Thread.h" #include "snapshot/TextureLoader.h" #include "GLcommon/TranslatorIfaces.h" #include #include #include class GLBackgroundLoader : public android::base::InterruptibleThread { public: GLBackgroundLoader(const android::snapshot::ITextureLoaderWPtr& textureLoaderWeak, const EGLiface& eglIface, const GLESiface& glesIface, SaveableTextureMap& textureMap) : m_textureLoaderWPtr(textureLoaderWeak), m_eglIface(eglIface), m_glesIface(glesIface), m_textureMap(textureMap) { } ~GLBackgroundLoader() { wait(nullptr); m_textureMap.clear(); } intptr_t main() override; bool wait(intptr_t* exitStatus) override; void interrupt() override; private: std::atomic m_loadDelayMs { 10 }; std::atomic m_interrupted { false }; const android::snapshot::ITextureLoaderWPtr m_textureLoaderWPtr; const EGLiface& m_eglIface; const GLESiface& m_glesIface; SaveableTextureMap& m_textureMap; };