/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License") * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "aemu/base/Compiler.h" #include #include #include // Convenience class for the translator to perform some kind of // workaround or emulation that touches a lot of GL state, // like drawing fullscreen quads. class ScopedGLState { public: ScopedGLState() = default; void push(GLenum name); void push(std::initializer_list names); void pushForCoreProfileTextureEmulation(); ~ScopedGLState(); private: struct StateVector { union { int intData[4]; float floatData[4]; }; }; std::unordered_map mStateMap; DISALLOW_COPY_AND_ASSIGN(ScopedGLState); };