// Copyright (C) 2018 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "GLSnapshotTesting.h" #include #include namespace gfxstream { namespace gl { GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data); GLuint loadAndCompileShader(const GLESv2Dispatch* gl, GLenum shaderType, const char* src); // Binds the active texture in target to a temporary framebuffer object // and retrieves its texel data using glReadPixels. std::vector getTextureImageData(const GLESv2Dispatch* gl, GLuint texture, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type); } // namespace gl } // namespace gfxstream