// Copyright 2023 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "gfxstream/virtio-gpu-gfxstream-renderer-goldfish.h" #include "host-common/opengles.h" #include "snapshot/common.h" VG_EXPORT int stream_renderer_snapshot_presave_pause() { android_getOpenglesRenderer()->pauseAllPreSave(); return 0; } VG_EXPORT int stream_renderer_snapshot_postsave_resume() { android_getOpenglesRenderer()->resumeAll(); return 0; } // In end2end tests, we don't really do snapshot save for render threads. // We will need to resume all render threads without waiting for snapshot. VG_EXPORT int stream_renderer_snapshot_postload_resume_for_testing() { android_getOpenglesRenderer()->resumeAll(false); return 0; } VG_EXPORT int stream_renderer_snapshot_save(void* saverStream) { auto* saver = static_cast(saverStream); android_getOpenglesRenderer()->save(saver->stream, saver->textureSaver); return 0; } VG_EXPORT int stream_renderer_snapshot_load(void* loaderStream) { auto* loader = static_cast(loaderStream); android_getOpenglesRenderer()->load(loader->stream, loader->textureLoader); return 0; }