/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include "BufferPool.h" namespace aidl::android::hardware::media::bufferpool2::implementation { struct Connection; using ::aidl::android::hardware::media::bufferpool2::IObserver; using ::aidl::android::hardware::media::bufferpool2::IAccessor; /** * Receives death notifications from remote connections. * On death notifications, the connections are closed and used resources * are released. */ struct ConnectionDeathRecipient { ConnectionDeathRecipient(); /** * Registers a newly connected connection from remote processes. */ void add(int64_t connectionId, const std::shared_ptr &accessor); /** * Removes a connection. */ void remove(int64_t connectionId); void addCookieToConnection(void *cookie, int64_t connectionId); void onDead(void *cookie); AIBinder_DeathRecipient *getRecipient(); private: ::ndk::ScopedAIBinder_DeathRecipient mDeathRecipient; std::mutex mLock; std::map> mCookieToConnections; std::map mConnectionToCookie; std::map> mAccessors; }; /** * A buffer pool accessor which enables a buffer pool to communicate with buffer * pool clients. 1:1 correspondense holds between a buffer pool and an accessor. */ struct Accessor : public BnAccessor { // Methods from ::aidl::android::hardware::media::bufferpool2::IAccessor. ::ndk::ScopedAStatus connect(const std::shared_ptr& in_observer, IAccessor::ConnectionInfo* _aidl_return) override; /** * Creates a buffer pool accessor which uses the specified allocator. * * @param allocator buffer allocator. */ explicit Accessor(const std::shared_ptr &allocator); /** Destructs a buffer pool accessor. */ ~Accessor(); /** Returns whether the accessor is valid. */ bool isValid(); /** Invalidates all buffers which are owned by bufferpool */ BufferPoolStatus flush(); /** Allocates a buffer from a buffer pool. * * @param connectionId the connection id of the client. * @param params the allocation parameters. * @param bufferId the id of the allocated buffer. * @param handle the native handle of the allocated buffer. * * @return OK when a buffer is successfully allocated. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ BufferPoolStatus allocate( ConnectionId connectionId, const std::vector& params, BufferId *bufferId, const native_handle_t** handle); /** * Fetches a buffer for the specified transaction. * * @param connectionId the id of receiving connection(client). * @param transactionId the id of the transfer transaction. * @param bufferId the id of the buffer to be fetched. * @param handle the native handle of the fetched buffer. * * @return OK when a buffer is successfully fetched. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ BufferPoolStatus fetch( ConnectionId connectionId, TransactionId transactionId, BufferId bufferId, const native_handle_t** handle); /** * Makes a connection to the buffer pool. The buffer pool client uses the * created connection in order to communicate with the buffer pool. An * FMQ for buffer status message is also created for the client. * * @param observer client observer for buffer invalidation * @param local true when a connection request comes from local process, * false otherwise. * @param connection created connection * @param pConnectionId the id of the created connection * @param pMsgId the id of the recent buffer pool message * @param statusDescPtr FMQ descriptor for shared buffer status message * queue between a buffer pool and the client. * @param invDescPtr FMQ descriptor for buffer invalidation message * queue from a buffer pool to the client. * * @return OK when a connection is successfully made. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ BufferPoolStatus connect( const std::shared_ptr& observer, bool local, std::shared_ptr *connection, ConnectionId *pConnectionId, uint32_t *pMsgId, StatusDescriptor* statusDescPtr, InvalidationDescriptor* invDescPtr); /** * Closes the specified connection to the client. * * @param connectionId the id of the connection. * * @return OK when the connection is closed. * CRITICAL_ERROR otherwise. */ BufferPoolStatus close(ConnectionId connectionId); /** * Processes pending buffer status messages and performs periodic cache * cleaning. * * @param clearCache if clearCache is true, it frees all buffers waiting * to be recycled. */ void cleanUp(bool clearCache); /** * ACK on buffer invalidation messages */ void handleInvalidateAck(); /** * Gets a death_recipient for remote connection death. */ static std::shared_ptr getConnectionDeathRecipient(); static void createInvalidator(); static void createEvictor(); private: // ConnectionId = pid : (timestamp_created + seqId) // in order to guarantee uniqueness for each connection struct ConnectionIdGenerator { int32_t mPid; uint32_t mSeqId; std::mutex mLock; ConnectionIdGenerator(); ConnectionId getConnectionId(); }; const std::shared_ptr mAllocator; nsecs_t mScheduleEvictTs; BufferPool mBufferPool; struct AccessorInvalidator { std::map> mAccessors; std::mutex mMutex; std::condition_variable mCv; bool mReady; AccessorInvalidator(); void addAccessor(uint32_t accessorId, const std::weak_ptr &accessor); void delAccessor(uint32_t accessorId); }; static std::unique_ptr sInvalidator; static void invalidatorThread( std::map> &accessors, std::mutex &mutex, std::condition_variable &cv, bool &ready); struct AccessorEvictor { std::map, nsecs_t, std::owner_less<>> mAccessors; std::mutex mMutex; std::condition_variable mCv; AccessorEvictor(); void addAccessor(const std::weak_ptr &accessor, nsecs_t ts); }; static std::unique_ptr sEvictor; static void evictorThread( std::map, nsecs_t, std::owner_less<>> &accessors, std::mutex &mutex, std::condition_variable &cv); void scheduleEvictIfNeeded(); friend struct BufferPool; }; } // namespace aidl::android::hardware::media::bufferpool2::implementation