/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.settings.development; import android.app.IGameManagerService; import android.content.Context; import android.os.RemoteException; import android.os.ServiceManager; import android.os.SystemProperties; import androidx.annotation.VisibleForTesting; import androidx.preference.Preference; import androidx.preference.TwoStatePreference; import com.android.settings.R; import com.android.settings.core.PreferenceControllerMixin; import com.android.settings.flags.Flags; import com.android.settingslib.development.DeveloperOptionsPreferenceController; public class GameDefaultFrameRatePreferenceController extends DeveloperOptionsPreferenceController implements Preference.OnPreferenceChangeListener, PreferenceControllerMixin { private static final String TAG = "GameDefFrameRatePrefCtr"; private static final String DISABLE_GAME_DEFAULT_FRAME_RATE_KEY = "disable_game_default_frame_rate"; private final IGameManagerService mGameManagerService; static final String PROPERTY_DEBUG_GFX_GAME_DEFAULT_FRAME_RATE_DISABLED = "debug.graphics.game_default_frame_rate.disabled"; private final DevelopmentSystemPropertiesWrapper mSysProps; private int mGameDefaultFrameRateValue; @VisibleForTesting static class Injector { public DevelopmentSystemPropertiesWrapper createSystemPropertiesWrapper() { return new DevelopmentSystemPropertiesWrapper() { @Override public String get(String key, String def) { return SystemProperties.get(key, def); } @Override public boolean getBoolean(String key, boolean def) { return SystemProperties.getBoolean(key, def); } @Override public int getInt(String key, int def) { return SystemProperties.getInt(key, def); } @Override public void set(String key, String val) { SystemProperties.set(key, val); } }; } } public GameDefaultFrameRatePreferenceController(Context context) { super(context); mGameManagerService = IGameManagerService.Stub.asInterface( ServiceManager.getService(Context.GAME_SERVICE)); mSysProps = new Injector().createSystemPropertiesWrapper(); mGameDefaultFrameRateValue = mSysProps.getInt( "ro.surface_flinger.game_default_frame_rate_override", 60); } @VisibleForTesting GameDefaultFrameRatePreferenceController(Context context, IGameManagerService gameManagerService, Injector injector) { super(context); mGameManagerService = gameManagerService; mSysProps = injector.createSystemPropertiesWrapper(); } @Override public String getPreferenceKey() { return DISABLE_GAME_DEFAULT_FRAME_RATE_KEY; } @Override public boolean onPreferenceChange(Preference preference, Object newValue) { final boolean isDisabled = (Boolean) newValue; try { mGameManagerService.toggleGameDefaultFrameRate(!isDisabled); updateGameDefaultPreferenceSetting(); } catch (RemoteException e) { // intentional no-op } return true; } private void updateGameDefaultPreferenceSetting() { final boolean isDisabled = mSysProps.getBoolean(PROPERTY_DEBUG_GFX_GAME_DEFAULT_FRAME_RATE_DISABLED, false); ((TwoStatePreference) mPreference).setChecked(isDisabled); mPreference.setSummary(mContext.getString( R.string.disable_game_default_frame_rate_summary, mGameDefaultFrameRateValue)); } @Override public void updateState(Preference preference) { super.updateState(preference); updateGameDefaultPreferenceSetting(); } @Override public boolean isAvailable() { return Flags.developmentGameDefaultFrameRate(); } @Override protected void onDeveloperOptionsSwitchDisabled() { super.onDeveloperOptionsSwitchDisabled(); final TwoStatePreference preference = (TwoStatePreference) mPreference; if (preference.isChecked()) { // When the developer option is disabled, we should set everything // to off, that is, enabling game default frame rate. try { mGameManagerService.toggleGameDefaultFrameRate(true); } catch (RemoteException e) { // intentional no-op } } preference.setChecked(false); } }