/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.car.util; import android.car.builtin.power.PowerManagerHelper; import com.android.internal.annotations.VisibleForTesting; /** * This is the minimized version of {@code com.android.settingslib.display.BrightnessUtils} not to * depend on the library which uses the hidden api. */ public class BrightnessUtils { public static final int GAMMA_SPACE_MIN = 0; public static final int GAMMA_SPACE_MAX = 65535; @VisibleForTesting public static final float INVALID_BRIGHTNESS_IN_FLOAT = -1.f; // Hybrid Log Gamma constant values private static final float R = 0.5f; private static final float A = 0.17883277f; private static final float B = 0.28466892f; private static final float C = 0.55991073f; // The tolerance within which we consider brightness values approximately equal to each other. // This value is approximately 1/3 of the smallest possible brightness value. private static final float EPSILON = 0.001f; /** * A function for converting from the gamma space that the slider works in to the * linear space that the setting works in. * * The gamma space effectively provides us a way to make linear changes to the slider that * result in linear changes in perception. If we made changes to the slider in the linear space * then we'd see an approximately logarithmic change in perception (c.f. Fechner's Law). * * Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is * a slight improvement to the typical gamma transfer function for displays whose max * brightness exceeds the 120 nit reference point, but doesn't set a specific reference * brightness like the PQ function does. * * Note that this transfer function is only valid if the display's backlight value is a linear * control. If it's calibrated to be something non-linear, then a different transfer function * should be used. * * @param val The slider value. * @param min The minimum acceptable value for the setting. * @param max The maximum acceptable value for the setting. * @return The corresponding setting value. */ public static final int convertGammaToLinear(int val, int min, int max) { final float normalizedVal = MathUtils.norm(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, val); final float ret; if (normalizedVal <= R) { ret = MathUtils.sq(normalizedVal / R); } else { ret = MathUtils.exp((normalizedVal - C) / A) + B; } // HLG is normalized to the range [0, 12], so we need to re-normalize to the range [0, 1] // in order to derive the correct setting value. return Math.round(MathUtils.lerp(min, max, ret / 12)); } /** * A function for converting from the linear space that the setting works in to the * gamma space that the slider works in. * * The gamma space effectively provides us a way to make linear changes to the slider that * result in linear changes in perception. If we made changes to the slider in the linear space * then we'd see an approximately logarithmic change in perception (c.f. Fechner's Law). * * Internally, this implements the Hybrid Log Gamma opto-electronic transfer function, which is * a slight improvement to the typical gamma transfer function for displays whose max * brightness exceeds the 120 nit reference point, but doesn't set a specific reference * brightness like the PQ function does. * * Note that this transfer function is only valid if the display's backlight value is a linear * control. If it's calibrated to be something non-linear, then a different transfer function * should be used. * * @param val The brightness setting value. * @param min The minimum acceptable value for the setting. * @param max The maximum acceptable value for the setting. * @return The corresponding slider value */ public static final int convertLinearToGamma(int val, int min, int max) { return convertLinearToGammaFloat((float) val, (float) min, (float) max); } /** * Version of {@link #convertLinearToGamma} that takes float values. * TODO: brightnessfloat merge with above method(?) * @param val The brightness setting value. * @param min The minimum acceptable value for the setting. * @param max The maximum acceptable value for the setting. * @return The corresponding slider value */ public static final int convertLinearToGammaFloat(float val, float min, float max) { // For some reason, HLG normalizes to the range [0, 12] rather than [0, 1] final float normalizedVal = MathUtils.norm(min, max, val) * 12; final float ret; if (normalizedVal <= 1f) { ret = MathUtils.sqrt(normalizedVal) * R; } else { ret = A * MathUtils.log(normalizedVal - B) + C; } return Math.round(MathUtils.lerp(GAMMA_SPACE_MIN, GAMMA_SPACE_MAX, ret)); } /** * Converts between the int brightness system and the float brightness system. * *
This is the copy of * {@code com.android.internal.display.BrightnessSynchronizer#brightnessIntToFloat}. */ public static float brightnessIntToFloat(int brightnessInt) { if (brightnessInt == PowerManagerHelper.BRIGHTNESS_OFF) { return PowerManagerHelper.BRIGHTNESS_OFF_FLOAT; } else if (brightnessInt == PowerManagerHelper.BRIGHTNESS_INVALID) { return PowerManagerHelper.BRIGHTNESS_INVALID_FLOAT; } else { final float minFloat = PowerManagerHelper.BRIGHTNESS_MIN; final float maxFloat = PowerManagerHelper.BRIGHTNESS_MAX; final float minInt = PowerManagerHelper.BRIGHTNESS_OFF + 1; final float maxInt = PowerManagerHelper.BRIGHTNESS_ON; return MathUtils.constrainedMap(minFloat, maxFloat, minInt, maxInt, brightnessInt); } } /** * Converts between the float brightness system and the int brightness system. * *
This is the copy of * {@code com.android.internal.display.BrightnessSynchronizer#brightnessFloatToInt}. */ public static int brightnessFloatToInt(float brightnessFloat) { return Math.round(brightnessFloatToIntRange(brightnessFloat)); } /** * Translates specified value from the float brightness system to the int brightness system, * given the min/max of each range. Accounts for special values such as OFF and invalid values. * Value returned as a float primitive (to preserve precision), but is a value within the * int-system range. * *
This is the copy of * {@code com.android.internal.display.BrightnessSynchronizer#brightnessFloatToIntRange}. */ private static float brightnessFloatToIntRange(float brightnessFloat) { if (floatEquals(brightnessFloat, PowerManagerHelper.BRIGHTNESS_OFF_FLOAT)) { return PowerManagerHelper.BRIGHTNESS_OFF; } else if (Float.isNaN(brightnessFloat)) { return PowerManagerHelper.BRIGHTNESS_INVALID; } else { final float minFloat = PowerManagerHelper.BRIGHTNESS_MIN; final float maxFloat = PowerManagerHelper.BRIGHTNESS_MAX; final float minInt = PowerManagerHelper.BRIGHTNESS_OFF + 1; final float maxInt = PowerManagerHelper.BRIGHTNESS_ON; return MathUtils.constrainedMap(minInt, maxInt, minFloat, maxFloat, brightnessFloat); } } /** * Tests whether two brightness float values are within a small enough tolerance * of each other. * *
This is the copy of * {@code com.android.internal.display.BrightnessSynchronizer#floatEquals}. * * @param a first float to compare * @param b second float to compare * @return whether the two values are within a small enough tolerance value */ private static boolean floatEquals(float a, float b) { return a == b || (Float.isNaN(a) && Float.isNaN(b)) || (Math.abs(a - b) < EPSILON); } /** * This is the minimized version of {@code android.util.MathUtils} which is the hidden api. */ private static final class MathUtils { private MathUtils() { } public static float constrain(float amount, float low, float high) { return amount < low ? low : (amount > high ? high : amount); } public static float log(float a) { return (float) Math.log(a); } public static float exp(float a) { return (float) Math.exp(a); } public static float sqrt(float a) { return (float) Math.sqrt(a); } public static float sq(float v) { return v * v; } public static float lerp(float start, float stop, float amount) { return start + (stop - start) * amount; } public static float lerpInv(float a, float b, float value) { return a != b ? ((value - a) / (b - a)) : 0.0f; } public static float saturate(float value) { return constrain(value, 0.0f, 1.0f); } public static float lerpInvSat(float a, float b, float value) { return saturate(lerpInv(a, b, value)); } public static float norm(float start, float stop, float value) { return (value - start) / (stop - start); } public static float constrainedMap( float rangeMin, float rangeMax, float valueMin, float valueMax, float value) { return lerp(rangeMin, rangeMax, lerpInvSat(valueMin, valueMax, value)); } } }