1 /* <lambda>null2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.communal.domain.interactor.CommunalInteractor 20 import com.android.systemui.communal.shared.model.CommunalScenes 21 import com.android.systemui.keyguard.domain.interactor.KeyguardInteractor 22 import com.android.systemui.keyguard.domain.interactor.KeyguardTransitionInteractor 23 import com.android.systemui.keyguard.shared.model.KeyguardState 24 import com.android.systemui.keyguard.shared.model.StatusBarState 25 import javax.inject.Inject 26 import kotlinx.coroutines.flow.combine 27 import kotlinx.coroutines.flow.distinctUntilChanged 28 import kotlinx.coroutines.flow.map 29 30 /** View model for accessibility actions placeholder on keyguard */ 31 class AccessibilityActionsViewModel 32 @Inject 33 constructor( 34 private val communalInteractor: CommunalInteractor, 35 keyguardInteractor: KeyguardInteractor, 36 keyguardTransitionInteractor: KeyguardTransitionInteractor, 37 ) { 38 val isCommunalAvailable = communalInteractor.isCommunalAvailable 39 40 // Checks that we are fully in lockscreen, not transitioning to another state, and shade is not 41 // opened. 42 val isOnKeyguard = 43 combine( 44 keyguardTransitionInteractor.transitionValue(KeyguardState.LOCKSCREEN).map { 45 it == 1f 46 }, 47 keyguardInteractor.statusBarState 48 ) { transitionFinishedOnLockscreen, statusBarState -> 49 transitionFinishedOnLockscreen && statusBarState == StatusBarState.KEYGUARD 50 } 51 .distinctUntilChanged() 52 53 fun openCommunalHub() = communalInteractor.changeScene(CommunalScenes.Communal) 54 } 55