1 /*
<lambda>null2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.systemui.communal.domain.interactor.CommunalInteractor
20 import com.android.systemui.communal.shared.model.CommunalScenes
21 import com.android.systemui.keyguard.domain.interactor.KeyguardInteractor
22 import com.android.systemui.keyguard.domain.interactor.KeyguardTransitionInteractor
23 import com.android.systemui.keyguard.shared.model.KeyguardState
24 import com.android.systemui.keyguard.shared.model.StatusBarState
25 import javax.inject.Inject
26 import kotlinx.coroutines.flow.combine
27 import kotlinx.coroutines.flow.distinctUntilChanged
28 import kotlinx.coroutines.flow.map
29 
30 /** View model for accessibility actions placeholder on keyguard */
31 class AccessibilityActionsViewModel
32 @Inject
33 constructor(
34     private val communalInteractor: CommunalInteractor,
35     keyguardInteractor: KeyguardInteractor,
36     keyguardTransitionInteractor: KeyguardTransitionInteractor,
37 ) {
38     val isCommunalAvailable = communalInteractor.isCommunalAvailable
39 
40     // Checks that we are fully in lockscreen, not transitioning to another state, and shade is not
41     // opened.
42     val isOnKeyguard =
43         combine(
44                 keyguardTransitionInteractor.transitionValue(KeyguardState.LOCKSCREEN).map {
45                     it == 1f
46                 },
47                 keyguardInteractor.statusBarState
48             ) { transitionFinishedOnLockscreen, statusBarState ->
49                 transitionFinishedOnLockscreen && statusBarState == StatusBarState.KEYGUARD
50             }
51             .distinctUntilChanged()
52 
53     fun openCommunalHub() = communalInteractor.changeScene(CommunalScenes.Communal)
54 }
55