1 /* 2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.util.animation 18 19 import kotlin.math.roundToLong 20 21 /** A generic util class for animations in SysUI. */ 22 class AnimationUtil { 23 companion object { 24 /** 25 * Returns the number of milliseconds there are in [numFrames] for a 60 fps device. 26 * 27 * Note that this method can be used on any device, not just 60 fps devices. Animation 28 * lengths are typically specified in terms of number of frames for a 60 fps device, and 29 * the value "5 frames" is often more meaningful than "83ms". This method allows us to 30 * write animation code in terms of the more meaningful "5" number. 31 * 32 * @param numFrames must be >= 0. 33 */ getMsForFramesnull34 fun getMsForFrames(numFrames: Int): Long { 35 if (numFrames < 0) { 36 throw IllegalArgumentException("numFrames must be >= 0") 37 } 38 return (numFrames * 1000f / 60f).roundToLong() 39 } 40 41 /** 42 * Convenience extension function for [getMsForFrames], so that we can write `23.frames` 43 */ 44 val Int.frames: Long 45 get() = getMsForFrames(this) 46 } 47 } 48