1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import android.util.MathUtils 20 import com.android.systemui.dagger.SysUISingleton 21 import com.android.systemui.keyguard.domain.interactor.FromAodTransitionInteractor 22 import com.android.systemui.keyguard.shared.model.Edge 23 import com.android.systemui.keyguard.shared.model.KeyguardState.AOD 24 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE 25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 27 import com.android.systemui.scene.shared.model.Scenes 28 import javax.inject.Inject 29 import kotlin.time.Duration.Companion.milliseconds 30 import kotlinx.coroutines.ExperimentalCoroutinesApi 31 import kotlinx.coroutines.flow.Flow 32 33 /** Breaks down AOD->GONE transition into discrete steps for corresponding views to consume. */ 34 @ExperimentalCoroutinesApi 35 @SysUISingleton 36 class AodToGoneTransitionViewModel 37 @Inject 38 constructor( 39 animationFlow: KeyguardTransitionAnimationFlow, 40 ) : DeviceEntryIconTransition { 41 42 private val transitionAnimation = 43 animationFlow 44 .setup( 45 duration = FromAodTransitionInteractor.TO_GONE_DURATION, 46 edge = Edge.create(from = AOD, to = Scenes.Gone), 47 ) 48 .setupWithoutSceneContainer( 49 edge = Edge.create(from = AOD, to = GONE), 50 ) 51 52 /** 53 * AOD -> GONE should fade out the lockscreen contents. This transition plays both during wake 54 * and unlock, and also during insecure camera launch (which is GONE -> AOD (canceled) -> GONE). 55 */ lockscreenAlphanull56 fun lockscreenAlpha(viewState: ViewStateAccessor): Flow<Float> { 57 var startAlpha = 1f 58 return transitionAnimation.sharedFlow( 59 duration = 200.milliseconds, 60 onStart = { startAlpha = viewState.alpha() }, 61 onStep = { MathUtils.lerp(startAlpha, 0f, it) }, 62 onFinish = { 0f }, 63 ) 64 } 65 notificationAlphanull66 fun notificationAlpha(viewState: ViewStateAccessor): Flow<Float> { 67 var startAlpha = 1f 68 return transitionAnimation.sharedFlow( 69 duration = 200.milliseconds, 70 onStart = { startAlpha = viewState.alpha() }, 71 onStep = { startAlpha }, 72 onFinish = { 1f }, 73 ) 74 } 75 76 override val deviceEntryParentViewAlpha = transitionAnimation.immediatelyTransitionTo(0f) 77 } 78