1 /*
<lambda>null2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.app.animation.Interpolators.EMPHASIZED_DECELERATE
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor
22 import com.android.systemui.keyguard.domain.interactor.FromGoneTransitionInteractor.Companion.TO_AOD_DURATION
23 import com.android.systemui.keyguard.shared.model.Edge
24 import com.android.systemui.keyguard.shared.model.KeyguardState.AOD
25 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE
26 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
27 import com.android.systemui.keyguard.ui.StateToValue
28 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
29 import com.android.systemui.scene.shared.model.Scenes
30 import javax.inject.Inject
31 import kotlin.time.Duration.Companion.milliseconds
32 import kotlinx.coroutines.ExperimentalCoroutinesApi
33 import kotlinx.coroutines.flow.Flow
34 import kotlinx.coroutines.flow.emptyFlow
35 import kotlinx.coroutines.flow.flatMapLatest
36 
37 /** Breaks down GONE->AOD transition into discrete steps for corresponding views to consume. */
38 @ExperimentalCoroutinesApi
39 @SysUISingleton
40 class GoneToAodTransitionViewModel
41 @Inject
42 constructor(
43     deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor,
44     animationFlow: KeyguardTransitionAnimationFlow,
45 ) : DeviceEntryIconTransition {
46 
47     private val transitionAnimation =
48         animationFlow
49             .setup(
50                 duration = TO_AOD_DURATION,
51                 edge = Edge.create(from = Scenes.Gone, to = AOD),
52             )
53             .setupWithoutSceneContainer(
54                 edge = Edge.create(from = GONE, to = AOD),
55             )
56 
57     /** y-translation from the top of the screen for AOD */
58     fun enterFromTopTranslationY(translatePx: Int): Flow<StateToValue> {
59         return transitionAnimation.sharedFlowWithState(
60             startTime = 600.milliseconds,
61             duration = 500.milliseconds,
62             onStep = { translatePx + it * -translatePx },
63             onFinish = { 0f },
64             interpolator = EMPHASIZED_DECELERATE,
65         )
66     }
67 
68     val notificationAlpha: Flow<Float> =
69         transitionAnimation.sharedFlow(
70             duration = 200.milliseconds,
71             onStep = { 1f - it },
72             // Needs to be 1f in order for HUNs to appear on AOD
73             onFinish = { 1f },
74         )
75 
76     /** alpha animation upon entering AOD */
77     val enterFromTopAnimationAlpha: Flow<Float> =
78         transitionAnimation.sharedFlow(
79             startTime = 700.milliseconds,
80             duration = 400.milliseconds,
81             onStep = { it },
82             onFinish = { 1f },
83         )
84     val deviceEntryBackgroundViewAlpha: Flow<Float> =
85         transitionAnimation.immediatelyTransitionTo(0f)
86     override val deviceEntryParentViewAlpha: Flow<Float> =
87         deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { udfpsEnrolled ->
88             if (udfpsEnrolled) {
89                 // fade in at the end of the transition to give time for FP to start running
90                 // and avoid a flicker of the unlocked icon
91                 transitionAnimation.sharedFlow(
92                     startTime = 1100.milliseconds,
93                     duration = 200.milliseconds,
94                     onStep = { it },
95                     onFinish = { 1f },
96                 )
97             } else {
98                 emptyFlow()
99             }
100         }
101 }
102