1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.dagger.SysUISingleton 20 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor 21 import com.android.systemui.keyguard.domain.interactor.FromGoneTransitionInteractor.Companion.TO_DOZING_DURATION 22 import com.android.systemui.keyguard.shared.model.Edge 23 import com.android.systemui.keyguard.shared.model.KeyguardState.DOZING 24 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE 25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition 27 import com.android.systemui.scene.shared.model.Scenes 28 import javax.inject.Inject 29 import kotlin.time.Duration.Companion.milliseconds 30 import kotlinx.coroutines.ExperimentalCoroutinesApi 31 import kotlinx.coroutines.flow.Flow 32 import kotlinx.coroutines.flow.emptyFlow 33 import kotlinx.coroutines.flow.flatMapLatest 34 35 /** Breaks down GONE->DOZING transition into discrete steps for corresponding views to consume. */ 36 @ExperimentalCoroutinesApi 37 @SysUISingleton 38 class GoneToDozingTransitionViewModel 39 @Inject 40 constructor( 41 deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor, 42 animationFlow: KeyguardTransitionAnimationFlow, 43 ) : DeviceEntryIconTransition { 44 45 private val transitionAnimation = 46 animationFlow 47 .setup( 48 duration = TO_DOZING_DURATION, 49 edge = Edge.create(from = Scenes.Gone, to = DOZING), 50 ) 51 .setupWithoutSceneContainer( 52 edge = Edge.create(from = GONE, to = DOZING), 53 ) 54 55 val lockscreenAlpha: Flow<Float> = 56 transitionAnimation.sharedFlow( 57 duration = 500.milliseconds, 58 onStep = { 0f }, 59 onCancel = { 1f }, 60 onFinish = { 1f }, 61 ) 62 63 val notificationAlpha: Flow<Float> = 64 transitionAnimation.sharedFlow( 65 duration = 500.milliseconds, 66 onStep = { 1f - it }, 67 // Needs to be 1f in order for HUNs to appear on AOD 68 onFinish = { 1f }, 69 ) 70 71 val deviceEntryBackgroundViewAlpha: Flow<Float> = 72 transitionAnimation.immediatelyTransitionTo(0f) 73 74 override val deviceEntryParentViewAlpha: Flow<Float> = 75 deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest { 76 isUdfpsEnrolledAndEnabled -> 77 if (isUdfpsEnrolledAndEnabled) { 78 transitionAnimation.immediatelyTransitionTo(1f) 79 } else { 80 emptyFlow() 81 } 82 } 83 } 84