1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.shade.transition
18 
19 import android.util.MathUtils
20 import com.android.systemui.animation.ShadeInterpolation
21 import javax.inject.Inject
22 
23 /** Interpolator responsible for the shade when in portrait on a large screen. */
24 internal class LargeScreenPortraitShadeInterpolator @Inject internal constructor() :
25     LargeScreenShadeInterpolator {
26 
getBehindScrimAlphanull27     override fun getBehindScrimAlpha(fraction: Float): Float {
28         return MathUtils.constrainedMap(0f, 1f, 0f, 0.3f, fraction)
29     }
30 
getNotificationScrimAlphanull31     override fun getNotificationScrimAlpha(fraction: Float): Float {
32         return MathUtils.constrainedMap(0f, 1f, 0.3f, 0.75f, fraction)
33     }
34 
getNotificationContentAlphanull35     override fun getNotificationContentAlpha(fraction: Float): Float {
36         return ShadeInterpolation.getContentAlpha(fraction)
37     }
38 
getNotificationFooterAlphanull39     override fun getNotificationFooterAlpha(fraction: Float): Float {
40         return ShadeInterpolation.getContentAlpha(fraction)
41     }
42 
getQsAlphanull43     override fun getQsAlpha(fraction: Float): Float {
44         return ShadeInterpolation.getContentAlpha(fraction)
45     }
46 }
47